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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Castle Map
Just started on a rough version of a castle map. THIS ENTIRE MAP IS A TERRAIN OBJECT. I've been experimenting with this idea: could you make a map from a single (or a few) terrainobject? Here's a few pics. Should I keep working on it? If so, what should be improved? Do any of you want the files, so you can help me?
Thanks in advance.
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Thu Feb 22, 2007 7:20 am |
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Rats_
Joined: Sat Feb 17, 2007 7:11 pm Posts: 21 Location: Winland
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Looks nice, keep it up!
Oh, and it looks funny because it hasn't got the walls in the background, you know.. Like, castle walls.
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Thu Feb 22, 2007 7:33 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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I think it looks weird because there's not any texture on the walls. But like he said, it's still a rough version of it, I think all he's trying to do right now is make it work. Anyway, nice job, I think it would be easier to just make a whole map this way. The only hard part I can think of would be putting the objects in the right places. And of course, drawing all the parts.
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Thu Feb 22, 2007 7:48 am |
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Shogoll
Joined: Fri Oct 13, 2006 10:23 am Posts: 50
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Yeah I was thinking about doing something like this, problem is that building materials are pretty limited.
The castle sprite needs a whole LOT more work though.
It looks REALLY ugly.
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Thu Feb 22, 2007 7:51 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Shogoll wrote: Yeah I was thinking about doing something like this, problem is that building materials are pretty limited.
The castle sprite needs a whole LOT more work though.
It looks REALLY ugly. its a outline no a sprite a "placeholder" in other words.
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Thu Feb 22, 2007 7:57 am |
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CyNiK_CT
Joined: Thu Dec 07, 2006 1:55 am Posts: 7
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Shogoll wrote: Yeah I was thinking about doing something like this, problem is that building materials are pretty limited.
The castle sprite needs a whole LOT more work though.
It looks REALLY ugly.
agreed. The white nearly bled my eyes. But its a great idea.
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Thu Feb 22, 2007 4:09 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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It could use a ton of work on the spriteing why did you try to put material color on the FG instead of the Mat?
Also you don't even have a background for it or a custom contour
How do you create a stand alone map? I really need to know.
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Thu Feb 22, 2007 4:41 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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I did make a separate mat, those are "castle colors!'' Besides, I know it's really ugly, It's just a rough draft. Master Pimp, go to the link below and download my mapping pack. (well I just assembled the pack) It has all that you need to make a new map.
Here: http://datarealms.com/forum/viewtopic.php?t=2411&start=15
It's on the second page, third post.
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Thu Feb 22, 2007 8:37 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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Yeah im gonna use that to make a proper working underground map it seems you young whipper snappers don't know much about making maps.
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Thu Feb 22, 2007 9:32 pm |
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Joe Mikkel
Joined: Fri Dec 15, 2006 7:40 pm Posts: 51 Location: Los Alamos, NM
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...says a Canadian pimp...
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Fri Feb 23, 2007 1:50 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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...says a Mexican...
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Fri Feb 23, 2007 2:41 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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maybe put a couple guys with heavy machine guns in the window or something
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Fri Feb 23, 2007 2:56 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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It's a good idea but....
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Fri Feb 23, 2007 6:19 pm |
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