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Fat Zombie
Joined: Wed Jan 25, 2006 8:15 pm Posts: 66
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Dudes, this is a good idea? Anyone mind if I make a concept doodle to get some ideas across? Aesthetics and things?
I didn't think so.
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Thu Feb 22, 2007 8:07 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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Do you mind if I take over this idea and make it work?
Posted after 1 minute 15 seconds:
Joe Mikkel wrote: Ehmm.. the floating gold and rocks would be useful to remove.
I can fix that!
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Thu Feb 22, 2007 9:29 pm |
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Fat Zombie
Joined: Wed Jan 25, 2006 8:15 pm Posts: 66
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Hey there again! So, I did a concept doodle sketch thingy for what our underground bunker might look like.
Is this a good design? Anything to add or take away?
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Thu Feb 22, 2007 9:42 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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That is a great Idea ill make a map similar to that!
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Thu Feb 22, 2007 10:00 pm |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Ooh, that looks great, Fat Zombie. Maybe that closet room could have weapons and tools in it.
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Thu Feb 22, 2007 10:33 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Master Pimp: Yeah, take it over. You want the latest files?
Fat Zombie: That is the best design for an underground map I have ever seen. Could you make that, or is MP? That yellow thing is a blast door, the one in front of the brain, right?
EDIT: The map kinda has a flaw: since the map loops, you'd be able to get to the brain really quick by going the opposite way.
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Thu Feb 22, 2007 11:11 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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would be neat if you could add more types of income like silver diamonds,maybe bones and air pockets and a midway room
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Fri Feb 23, 2007 12:16 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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uberhen wrote: Master Pimp: Yeah, take it over. You want the latest files?
Fat Zombie: That is the best design for an underground map I have ever seen. Could you make that, or is MP? That yellow thing is a blast door, the one in front of the brain, right?
EDIT: The map kinda has a flaw: since the map loops, you'd be able to get to the brain really quick by going the opposite way.
Maybe you could have an indestructable dividing wall between the bases.
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Fri Feb 23, 2007 12:51 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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uberhen wrote: Master Pimp: Yeah, take it over. You want the latest files?
Could you just give me the stuff I need to have a build 13 compatible map so that I can do the rest myself I can make all the contours and stuff I just want a stand alone dual grasslands map. (the only thing I don't know about making maps is how to make them stand alone)
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Fri Feb 23, 2007 12:59 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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I don't know how to make a map standalone either, sorry :/. I have, though begun the map. Here are some pics. If you can change the spriting, then that would be awesome! Also, some underground backgrounds, because the sky is retarded looking and doesn't make sense.
Does anyone want the actual bmps for the base to edit them? I'll include the scenes file for positioning.
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Fri Feb 23, 2007 1:35 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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Those sprites well umm uhh I think ill stick to making my own im gonna base this off of iwillcontrollyou's map (it's stand alone) I should be done in 5-10 days 5 if I decide to work really hard on it 10 if I feel lazy I wont release it until I think it is top notch spriteing though.
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Fri Feb 23, 2007 2:11 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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the final version of this should roxxors!
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Fri Feb 23, 2007 3:01 am |
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