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 Large Pile o' Stuff *Update: September 30th '12* 
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Joined: Sat Apr 17, 2010 6:43 am
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Post Re: Large Pile o' Stuff
I haven't even used half of the stuff in the Hueg Pack and now this comes along.

Dammit Shook. I'm gonna be late for work because of you.


Thu May 06, 2010 5:53 pm
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Post Re: Large Pile o' Stuff
The Egotist wrote:
dragonxp wrote:
I want DEMAND Bloating Gas Sprayer :grin:


I second the motion.


Isn't the Gazooka included with the last public .rte?


Thu May 06, 2010 11:37 pm
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@dragonxp: Oh you're getting something better than that. When i first tried making a sprayer it became excruciatingly lame, so i trashed it. Later on, i thought of the Gazooka that Ragdollmaster just mentioned. Which is not in the current public edition. I'll let you dream up how it functions, but don't get your hopes all too high. :U

@PhantomAGN: The digger will need fixing, and i think i know how to do it. As for the Bloating Bomb... Well, people aren't supposed to know how it works without looking at the code, but it puts an MOPixel in peoples inventory that is checked for, and if they have it, they'll pop. I couldn't drop that MOPixel when i tried though.

@Duhabarrelroll102: Yeah sorry i couldn't resist. :U (if you were Danish like me then you'd pronounce "duh" as "doo")
Anyways, i'm not sure on how i should make that. A rotating emitter which spouts out super-sharp particles or some sparkly magicky i-slice-your-face-off effect added to a rotating thing that doesn't get hit? I don't know really.

@FuzzyMelon: I'm thinking that i might increase the Homing Brain detection radius, which is currently set to 200 pixels. It doesn't detect through terrain, mind you, which is what you might have experienced. Homing Digger does look through terrain with an MORay directly forward though, but only at the very first frame.

@Petethegoat: Hey cool, you just saved me a good bit of work. Thanks brah. :grin:

@Nachtauge: You're welcome. :U

@Ragdollmaster: Nope.

Lots of words up there yo. Anyways i won't be making anything right now, due to an important exam-related English assignment that has to be turned in before midnight. Needless to say, this has very high priority right now.


Fri May 07, 2010 7:30 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Large Pile o' Stuff
Shook wrote:
A rotating emitter which spouts out super-sharp particles or some sparkly magicky i-slice-your-face-off effect added to a rotating thing that doesn't get hit? I don't know really.

My first idea was the former, with limited radius of course, with the emitter being the hilt or w/e.
I hold nothing against you if you don't want to do it though, I just suggested it because I like shiny things :3


Fri May 07, 2010 8:16 pm
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Well, to be completely honest, that idea sounds a tad boring to me. Shiny laser swords are cool and all, but really, just having them swing in a circle doesn't do them justice. Perhaps later, but not now. Right now i found myself in taking a liking to another of Ragdollmaster's (bold to emphasize that it was his idea) ideas, which i originally rejected as being "a bit meh".

Image

SINE GUN. The big difference between this one and the one i (well actually it was Grif who made the Lua) made earlier is that this one goes in all directions just fine. Fun fact: It's actually a cosine gun.

I'm not sure how much else i'll be making the next 5-6 days, due to an absolutely massive school paper that is due next thursday. Nothing short of 30 pages allowed, but at least we're two about writing it. =P


Thu May 13, 2010 10:07 pm
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Post Re: Large Pile o' Stuff
Reminds me of a wall-reflecting gun I made by accident once when trying to increase the friction between the bullets and terrain, and I got the coordinates backwards. Ever since then I've wanted to turn it into a nifty weapon, but haven't yet.

Actually it'd probably less a weapon and more a type of ammo.


Thu May 13, 2010 10:32 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: Large Pile o' Stuff
Lol new idea. Sounds fun, don't know if you'd like it or not.
A cannon thing that shoots out a mortar, and while the mortar is making it's arc, it could drop bombs or maybe even do some other weird thing. But once it lets go of its cargo it just becomes dead weight.
And haha has someone made a FalcoPaunch yet?


Fri May 14, 2010 2:44 am
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Post Re: Large Pile o' Stuff
People have made tings that are like that. Shook actually made a rocket that drops bombs in his last pack and someone made a rocketlauncher that shot a rocketlauncher that shot rockets.


Fri May 14, 2010 2:47 am
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Post Re: Large Pile o' Stuff
You could probably make a gun that shoots something that looks like a helix, using sine and cosine shenanigans.


Fri May 14, 2010 7:58 am
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Joined: Wed Jan 06, 2010 2:17 am
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Post Re: Large Pile o' Stuff
Maybe you could make a gun that fires a projectile that constantly changes direction at random (CC had a random function right?)


Fri May 14, 2010 10:21 am
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Post Re: Large Pile o' Stuff
Like the micro rocket launcher from p3lb0x.


Fri May 14, 2010 5:30 pm
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Post Re: Large Pile o' Stuff
@Darlos9D: Wall-reflecting gun, eh? That gives me an idea. Unless you call veto. :-o

@Sakiskid: See D.F.A. Cannon in the Hueg Pack o' Mods. Also, i've been thinking about making a mean Shoryuken.

@Allstone: That'd be a breeze. The real problem lies in making it more interesting than the (co)sine gun.

@BioBen: The Sine Gun was like that at one point during creation. Crazy, but somewhat limited use.

Current status report:
- Several sprites submitted in the Sprite Help Thread to eventually get improved.
- I'm considering whether i can be assed to sprite the Sine Gun or not.
- Last day of shameless relaxation before my ass gets in a sling.


Fri May 14, 2010 9:16 pm
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Post Re: Large Pile o' Stuff
Well you could make it have a line in between that makes it look like a spinning bar or something or a fading trail of glows spawned in between the particles to give a cool-ish effect.


Sat May 15, 2010 4:55 am
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Post Re: Large Pile o' Sakiskid
A weight increaser? I can imagine it now, shoot someones face and it's like a concrete ball for a head. And you should have a credits gun, the bullet goes in a line that makes Shook in cursive. Unless of course the sine gun is just based off of variables.


Sat May 15, 2010 6:19 am
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Post Re: Large Pile o' Stuff
It's based entirely on variables and/or constants. :U
I doubt a weight-increaser would work like you described, as CC's way of handling weight is a bit wonky. Their center of gravity won't shift just because their heads suddenly weigh a million kg, unfortunately. It would be rather fun to see people stagger around with super dense heads on their necks. :-(

@Allstone: Fading trail of glows ended up looking a lot more awesome than i thought it would.

Image

I figured that that would be a lot cooler than just a stream of bullets going all sine into peoples faces. Now you got sinuous plasmalaser heading towards your face in a delicious helix pattern. :-o
Now if only i could center those damn cosine waves...


Sun May 16, 2010 6:56 pm
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