| Author | Message | 
        
			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Underground map.I don't know where to post this (not in scenes, it'll get locked by punisher prolly), but I have an idea for a new map: one entirely underground. To order stuff, there would be one "shaft" going down to each base. This would make it more fair on two player, since you couldn't just keep launching nukes onto their base (although that can be pretty fun). The background should/ could be an extended dirt mat, because the sky would be unrealistic. Any comments? 
 
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			| Mon Feb 19, 2007 12:17 am | 
					
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			| Joe Mikkel 
					Joined: Fri Dec 15, 2006 7:40 pm
 Posts: 51
 Location: Los Alamos, NM
   | Very good idea. However, I can't help.
 Quote: it'll get locked by punisher prollyYea, Punisher has gotten really mean lately.
 
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			| Mon Feb 19, 2007 12:46 am | 
					
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			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   | I wanted a map like this for my ultra digger.
Just to dig many many tunnels.
 
 
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			| Mon Feb 19, 2007 12:55 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   | I'll do it.
 I had this idea a while ago. I'll probably put a REALLY thick wall in the middle, so that people HAVE to dig.
 
 
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			| Mon Feb 19, 2007 3:53 am | 
					
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			| Striker26 
					Joined: Sun Sep 24, 2006 4:01 am
 Posts: 641
 Location: um.......yeah..
   | i tried doing this but it crashed everytime i started it... 
 
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			| Mon Feb 19, 2007 4:30 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   | Yeah, a really thick wall, or an "abandoned" tunnel connecting the bases, with dirt filled in. 
 
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			| Mon Feb 19, 2007 6:41 am | 
					
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			| Party Pancakes 
					Joined: Thu Oct 12, 2006 12:32 pm
 Posts: 89
   | ummm... how will the enemy dropships get underground and how the fudge will they walk through the tunnels? They'll just go straight for the brain, so they're probably just going to walk into a wall the whole time. 
 
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			| Mon Feb 19, 2007 1:44 pm | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | Joe Mikkel wrote: Very good idea. However, I can't help. Quote: it'll get locked by punisher prollyYea, Punisher has gotten really mean lately.You dont got a problem with that do you...?     Good job posting it here! And a underground base would be awsome.
 If I get time I can try to make one..
 
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			| Mon Feb 19, 2007 1:59 pm | 
					
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			| mcguinty 
					Joined: Wed Dec 20, 2006 10:29 am
 Posts: 22
   | Woah, some people actually wanting to work on something.    We should have a race to commemorate this moment.
 
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			| Tue Feb 20, 2007 3:43 am | 
					
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			| Galaxy613 
					Joined: Thu Oct 19, 2006 12:31 am
 Posts: 397
 Location: USA, VA
   | mcguinty wrote: Woah, some people actually wanting to work on something.    We should have a race to commemorate this moment.I know, it's AMAZING!    
 
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			| Tue Feb 20, 2007 5:06 am | 
					
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			| Joe Mikkel 
					Joined: Fri Dec 15, 2006 7:40 pm
 Posts: 51
 Location: Los Alamos, NM
   | The Punisher wrote: You dont got a problem with that do you...? Since you are a mod, not really. Power corrupts people, it's a natural process. I understand, and you can be sure you have my condolences.
 (I feel like I'm playing with an armed grenade here... Hey, that's a good idea for a sig:
 "Messing with a mod is like swallowing a bomb and hoping it's a dud."  Brrr. I feel the shadow of the ban hammer above me.)
 Back on topic, are you talking about a map that's completely filled with dirt? If so, ordering things would be a problem... but if you make a big tunnel that connects to the top from each base, it might work. And it might add an extra objective to the game - protecting your supply line.
 
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			| Tue Feb 20, 2007 5:30 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   | Yeah, in the first post I said that each base would have a shaft leading down to a "cargo bay area", basically a rectangular room where you can unload. The shaft should be big enough to fit a regular dropship down. 
 
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			| Tue Feb 20, 2007 6:05 am | 
					
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			| Joe Mikkel 
					Joined: Fri Dec 15, 2006 7:40 pm
 Posts: 51
 Location: Los Alamos, NM
   | Oh. I need to read things more carefully. I guess that's why those people in black suits took my car after i signed that contract to get a hamburger. 
 
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			| Tue Feb 20, 2007 6:06 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   | Sign a contract to get a burger? What...what witchcraft is this? Never sign anything before you read it bud. (ya i know you're just jokin)
 Is anyone really going to attempt this? Or should I?
 
 
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			| Tue Feb 20, 2007 6:16 am | 
					
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			| Joe Mikkel 
					Joined: Fri Dec 15, 2006 7:40 pm
 Posts: 51
 Location: Los Alamos, NM
   | I definitely would... if i knew how. I tried making a map once, ended up having to reinstall CC altogether. Good idea for when the map editor comes out!!! 
 
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			| Tue Feb 20, 2007 6:20 am | 
					
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