View unanswered posts | View active topics It is currently Sat Dec 28, 2024 5:09 pm



Reply to topic  [ 441 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 30  Next
 The FBM CB 4200 - Now deployable in the field! 
Author Message
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
I'm pretty sure TLB has already stated that it has a memory leak (that's what's causing the slowdown, and I'm pretty sure everyone has this problem), but the right click works fine for me.


Wed Jan 27, 2010 7:13 pm
Profile YIM
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
If I could get CC's Lua not to leak all over the place, I would. I couldn't tell you why it's got such a huge memory leak, but it's just not something I can fix yet.
As for the Player 1 and Player 4 control problems, I might be able to do something about that. Have you tried setting Player 1 to regular keyboard then right-clicking?


Wed Jan 27, 2010 7:40 pm
Profile WWW

Joined: Wed Jan 27, 2010 3:09 pm
Posts: 5
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote:
If I could get CC's Lua not to leak all over the place, I would. I couldn't tell you why it's got such a huge memory leak, but it's just not something I can fix yet.
As for the Player 1 and Player 4 control problems, I might be able to do something about that. Have you tried setting Player 1 to regular keyboard then right-clicking?



I think it was a random crash - I've tested now with all kinds of configurations, and none cause crashes.
Also, shame about the memory leak problems. I guess we'll just have to wait for the team to fix that.

Also, Bo avatar. Nice :D


Wed Jan 27, 2010 9:38 pm
Profile
User avatar

Joined: Mon Oct 26, 2009 9:08 pm
Posts: 6
Location: Epicville
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
I. CAME. BUCKETS.


Sun Jan 31, 2010 8:52 am
Profile YIM
User avatar

Joined: Sun Feb 14, 2010 12:26 am
Posts: 1
Location: Norway
Reply with quote
Post Re: Crashing.
It's been a while since I downloaded and looked up this mod, is it still as unstable?


Sun Feb 14, 2010 12:30 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
There haven't been any changes to CC's engine, so the mod is pretty much just as stable as it was when it was released. I've changed a few things that make it slightly more stable, but no promises that it's going to work 100% perfectly.


Sun Feb 14, 2010 5:11 am
Profile WWW
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Yeah, for me it usually works in single player, but not in mp.


Sun Feb 14, 2010 5:13 am
Profile

Joined: Tue Feb 09, 2010 10:21 pm
Posts: 49
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Very Lag Fix It Please


Thu Feb 18, 2010 9:29 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Can't. It's just how it works, it is going to be very laggy. And very buggy. There is no way around it.


Thu Feb 18, 2010 9:57 pm
Profile WWW

Joined: Fri Feb 19, 2010 2:13 am
Posts: 1
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
You sir are a god. your place of worship will be momentarily set up.
5%
10%
25%
57%
...
_____________
| RTE ABORTED! |
|_____________|


Fri Feb 19, 2010 2:21 am
Profile

Joined: Thu Feb 25, 2010 10:18 am
Posts: 1
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
I have no broblems to "RTE Aborted x_x"


Thu Feb 25, 2010 10:28 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Neither does matt4855.


Thu Feb 25, 2010 4:38 pm
Profile

Joined: Tue Feb 09, 2010 10:21 pm
Posts: 49
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
lag T_T


Fri Mar 05, 2010 12:22 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Yep. Deal with it and enjoy the awesome. That's really all there is to say about it.


Fri Mar 05, 2010 12:27 am
Profile WWW

Joined: Tue Feb 16, 2010 6:07 am
Posts: 98
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Man, I love this mod. Makes the game even more fun when I am able to pick up Bloodshed clones and lasso slingshot them into dropships...
Although, I know its unfixable, the FPS drops do make it somewhat hard to do somethings, its a fair price for such an incredible amount of fun :) thanks!

I also managed to crash my whole computer after I swelled up a riotshield that was in a whole, took 10 minutes for my game to crash to desktop after it hit an error!


Fri Mar 05, 2010 3:13 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 441 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 30  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.054s | 14 Queries | GZIP : Off ]