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 Crobotech Beta 3.2 
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Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
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Post Re: Crobotech Beta 3.2
My favorite effect is how the Backpack-ish things can be blown up and lit on fire. I've had some rather comical situations with that stuff.

Also, my first round of fighting with these guys was 8 - 157. (against the Coalition)

Good job. Also, is it possible to get an estimation of when B24 will come out? Or what's in it?


Fri Feb 26, 2010 1:28 am
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Crobotech Beta 3.2
Flammablezombie wrote:
It's the other way round. And it's not Master Blaster, it's Master and Blaster.

yes but the collection of the two was master-blaster.

so what is this, CapNBanana and his robot army. CapNBanana run modding-town? ah screw it it's to much effort to make a good joke.


Fri Feb 26, 2010 1:32 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Crobotech Beta 3.2
Oobagoo wrote:
My favorite effect is how the Backpack-ish things can be blown up and lit on fire. I've had some rather comical situations with that stuff.

Also, my first round of fighting with these guys was 8 - 157. (against the Coalition)

Good job. Also, is it possible to get an estimation of when B24 will come out? Or what's in it?

That's their rear armor plating... but hey, welcome back, if you were gone.
We need the modders, everything is either a necro, a completely ♥♥♥♥ mod, something by cavecricket, or the rare gem ( excluding cavecricket ) .

The helmets on the Lights are pretty weak considering how fragile the content there of are! ( Like seven bullets and it's off )


Fri Feb 26, 2010 1:37 am
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Joined: Thu Nov 19, 2009 1:35 pm
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Location: Kartasura, Indonesia. Sit in front of my computer
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Post Re: Crobotech Beta 3.2
Using your teleporter, we can make an orbital attacks. yeah, fill this teleporter with a couple of bombs.


Sun Feb 28, 2010 10:48 am
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Joined: Sun Feb 28, 2010 10:02 am
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Post Re: Crobotech Beta 3.2
These new crobo's feel alot more robot-ish. They light on fire when they are low health, and just overall have a robotic feeling to them. I love fighting these things in skirmish, because they give the match, a really epic/survival essence to it. Anyway, Keep up the good work capnbubs !


Sun Feb 28, 2010 10:53 am
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Post Re: Crobotech Beta 3.2
Botter wrote:
These new crobo's feel alot more robot-ish. They light on fire when they are low health, and just overall have a robotic feeling to them. I love fighting these things in skirmish, because they give the match, a really epic/survival essence to it. Anyway, Keep up the good work capnbubs !

I'll just end this and say they were brains in robot bodies for a very long time.

I'm still waiting about the response to the dreadfully weak helmets that are equipped onto the Lights.


Sun Feb 28, 2010 11:02 am
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Joined: Sun Mar 09, 2008 5:37 pm
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Post Re: Crobotech Beta 3.2
Absolutely brilliant, the attention to detail is astounding.

Anxiously awaiting the next version of the Crobo's, CapnBubs!


Mon Mar 01, 2010 9:20 pm
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Joined: Wed Dec 13, 2006 12:10 am
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Post Re: Crobotech Beta 3.2
looking back the Crobos have changed a lot at first it was one unit that looked like a Russian robot and now they are so diffrent...I miss the brown :(
it would be neat if you released a mod like "The Crobotech Backlog" with all the units and guns updated to build 23 for all those that haven't seen all of the crobo incarnations or those who want nostalgia


Tue Mar 02, 2010 1:12 am
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Crobotech Beta 3.2
I like the sprites, they make me feel like poo-spriter...
I don't like the "you choose the device, crobotec decide the actor" effect... too artificial...


Tue Mar 02, 2010 7:14 pm
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Post Re: Crobotech Beta 3.2
NaXx wrote:
...too artificial...


Hurf durf they are goddamn robots.


Tue Mar 02, 2010 7:42 pm
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Joined: Fri May 11, 2007 7:27 pm
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Post Re: Crobotech Beta 3.2
HELL YEAH.

Glad to see the Crobos are back to kick some ass.


Wed Mar 03, 2010 12:46 am
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Post Re: Crobotech Beta 3.2
MaximDude wrote:
NaXx wrote:
...too artificial...


Hurf durf they are goddamn robots.


I mean I feel like I'm not necessary to make the correct choices to choose wisely the actor,
just light or heavy, until the moment I played crobo3 each click can radically change the destiny of my mission...

Don't miss-understood me, I consider that lua effect extremely advanced and innovative but
at time to play it I also consider it went too far...


Wed Mar 03, 2010 10:14 am
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Post Re: Crobotech Beta 3.2
In beta two there were like thirty crobo units ( one for every load out ) and everyone complained, so he countered it with lua.

Anyways, the armor is based on what the first gun they are equipped with.


Wed Mar 03, 2010 9:53 pm
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: Crobotech Beta 3.2
When an unarmored Crobo picks up a gun, the game acts like the unarmored Crobo dies and spawns an armored Crobo w/ gun in its place.
Any way to fix this?


Wed Mar 03, 2010 11:35 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Crobotech Beta 3.2
That isnt a problem, or a bug, its a feature. that's how you equip your crobos with armour in the first place.


Thu Mar 04, 2010 4:32 am
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