Author |
Message |
wiped
Joined: Tue Dec 19, 2006 1:43 pm Posts: 93
|
Suggestion: -Deploying Range-
As in topic.
Good, or bad idea ?
Image will explain 'how it works'
|
Fri Feb 16, 2007 10:53 am |
|
|
Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
|
A good suggestion, because then it'd clearly define battle lines. Trench warfare! However, those "fun" moments when the enemy decides to put a dropship over your bases' entrance would be lost...
Maybe make it an option?
Alternately, there could be a third option, where the farther you intend to drop your people, the cost for landing there increases. This way in a human vs human match, you can still drop on your friends base, except now it'll cost you more; a high price if the dropship is destroyed on the way down, or up.
|
Fri Feb 16, 2007 11:02 am |
|
|
Party Pancakes
Joined: Thu Oct 12, 2006 12:32 pm Posts: 89
|
I think it's a bad Idea, with a bad drawing. It would take all the fun out of CC. Remember the good ol'days when Cortex Commmand wasn't based off strategy, it was based off mindless bloody carnage. And aslo fudge it.
|
Fri Feb 16, 2007 2:34 pm |
|
|
wiped
Joined: Tue Dec 19, 2006 1:43 pm Posts: 93
|
for me - it's still bloody carnage
set gold cost of rocket and dropship to -10000, download rebel armor suit mod, buy 4 suits+heavy machinegun... you'll swim in gibs and blood
|
Fri Feb 16, 2007 4:45 pm |
|
|
Officer_Bulbock
Joined: Mon Oct 23, 2006 4:11 am Posts: 45
|
If we can put AA turrets on our bases in the future this won't be necessary
(Please Data, add AA guns!).
|
Fri Feb 16, 2007 7:13 pm |
|
|
BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
|
Maybe for the campaign mode this would be a good idea.
|
Fri Feb 16, 2007 8:17 pm |
|
|
Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
|
BreenedandScrooned wrote: Maybe for the campaign mode this would be a good idea.
Yeah, I also REALLY REALLY like the idea of AA turrets.
|
Fri Feb 16, 2007 9:27 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Hmmmm.... I guess I can try combining turret mod and aa gun mod to a flak cannon sorta thing that goes *puff* in the sky hitting nearby aircraft... Sorta like the ones they had in ww2
|
Fri Feb 16, 2007 9:53 pm |
|
|
Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
|
One people start making insanely large levels, I'd definitely want this. It would be especially awesome when we can turn the X-Wrap off and have battles where you only have to defend from one angle of attack, but on some uber death mode or something.
|
Sat Feb 17, 2007 2:40 am |
|
|
Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
|
BreenedandScrooned wrote: Maybe for the campaign mode this would be a good idea. Exactly. If you could just drop into the enemy's base, the missions would be too easy. Even with AA turrets, there'd still be the chance that you could just zerg-drop your troops onto the roof and have it work perfectly, by using flanking decoys to soak the damage done by the AA turrets.
Obviously for the mindless carnage of deathmatch, it isn't a good idea, but for campaign mode, it's perfect.
|
Sat Feb 17, 2007 3:05 am |
|
|
Officer_Bulbock
Joined: Mon Oct 23, 2006 4:11 am Posts: 45
|
Mechanoid wrote: Exactly. If you could just drop into the enemy's base, the missions would be too easy. Even with AA turrets, there'd still be the chance that you could just zerg-drop your troops onto the roof and have it work perfectly, by using flanking decoys to soak the damage done by the AA turrets.
Obviously for the mindless carnage of deathmatch, it isn't a good idea, but for campaign mode, it's perfect.
Any fortified alien base worth it's salt would be far deeper than the bases we have now
|
Sat Feb 17, 2007 3:24 am |
|
|
Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
|
Officer_Bulbock wrote: Any fortified alien base worth it's salt would be far deeper than the bases we have now A deep base is a deep grave for the current Ai. Shallow bases may have easilly peirced defenses, but they're much easier to reinforce then deep bases. If a human opponent got inside a 'deep' style Ai base, the Ai would almost certainly die, because the reinforcements arn't intelligent enough yet to play "catch-up" with the human-controled soldiers.
|
Sat Feb 17, 2007 4:06 am |
|
|
muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
|
It'd be quite good
For example in tomato now you can drop the Blok down that shaft bit with a bloke with a heavy digger and no one can stop him
Automatic AA guns would have the same effect
|
Sat Feb 17, 2007 10:19 am |
|
|
Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
|
actually, i was thinking that in campaigne mod, anti air guns would be great, but the aliens base would have tons of them, that way if you did manage to land, it would have taken alot of strategy. maybe in the future you can just buy aa' for your base, auto maned.
|
Sun Feb 18, 2007 7:20 am |
|
|
Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
|
You know that to them we are
the alien invaders destroying their
planet.
|
Mon Feb 19, 2007 2:16 am |
|
|
|