| Author | Message | 
        
			| capnbubs 
					Joined: Mon Mar 26, 2007 1:15 am
 Posts: 593
 Location: UK
   |   Re: Crobotech Beta 3Oh... I bet it's not Mac compatible, what's the important change again? 
 
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			| Fri Feb 19, 2010 4:44 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Crobotech Beta 3Mostly just changing \ -> / 
 
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			| Fri Feb 19, 2010 4:46 pm | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: Crobotech Beta 3Ah, bubsy, nobody can touch you graphically. You used to make me feel a little inadequate, but now I've come to accept it.
 This mod will certainly be a staple of my future gaming, especially due to it's more balanced form. Could you perhaps enlighten us with what you're planning to do with it next, since it's a beta?
 
 
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			| Fri Feb 19, 2010 7:00 pm | 
					
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			| 8-Bit 
					Joined: Thu Apr 30, 2009 9:57 pm
 Posts: 67
 Location: They've found us! run!
   |   Re: Crobotech Beta 3Duh102 wrote: Mostly just changing \ -> /Okay, thanks for that. I'll get back about the mod itself once I get this working   Got it working, it's truly an excellent mod. I haven't gotten to doing much with it, though... I noticed that the plasma gun, I think, has a strange offset issue. I can't shoot it without hurting my unit and damaging the weapon.
 
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			| Fri Feb 19, 2010 7:23 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Crobotech Beta 3Yeah, I was gonna say b-b-b-BACKSLASH! But someone else got there before me. Epic otherwise. 
 
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			| Fri Feb 19, 2010 7:35 pm | 
					
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			| neroe23 
					Joined: Tue Mar 10, 2009 7:16 pm
 Posts: 102
   |   Re: Crobotech Beta 3Holly mother of Globu-guy !Crab cannon !
 Dwnld
 
 
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			| Fri Feb 19, 2010 8:56 pm | 
					
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			| kertar 
					Joined: Fri Feb 19, 2010 12:25 am
 Posts: 1
   |   Re: Crobotech Beta 3I was hopping for an update for quite a moment now. The sprite are    The explosion... truly godly, nice work out there They are a bit nerfed, and its a good thing, this is more balanced I think. The artillery is very hard to use, but rewarding. Nice work !
 
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			| Fri Feb 19, 2010 9:09 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Crobotech Beta 3capnbubs wrote: I'm thinking of toughening up the bodys of the crobos a bit but I don't want to make them too powerful.Oversheild-type attachables w/ infinite gibwoundlimits and very high jointstrength (but gib when detached) that release a particle that adds one "count" to their own mass (could be a matter of 0.001) which scale to zero after 3-10 hits (depending on how it plays) would be nice, especially if they have the old tech's flashy effects. Off to find more bugs. shotguns range could use a little amping up with more randomness in the lifetime of the particles, but i think this is one example where lifetime can be used without me hating it. currently the volley all vanishes at more or less the same point, that being more spread out would be nice.
 
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			| Fri Feb 19, 2010 10:06 pm | 
					
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			| XxMegamanxX 
					Joined: Thu Nov 19, 2009 8:43 pm
 Posts: 43
   |   Re: Crobotech Beta 3No way dude, i'm not sure if i'm gonna trade this for the next Beta, it's way too perfect.   
 
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			| Fri Feb 19, 2010 11:10 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Crobotech Beta 3Oh yeah, I just realised why we might be getting more terrain rape than you bubs: You're very likely testing in an environment with TLB's more resistance materials.ini. Why haven't we got that one along with the hoard of fixes that came with B23? 
 
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			| Fri Feb 19, 2010 11:26 pm | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: Crobotech Beta 3Keep on trucking bubs 
 
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			| Sat Feb 20, 2010 12:01 am | 
					
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			| Subiw 
					Joined: Sat Mar 01, 2008 10:12 pm
 Posts: 202
 Location: Elsewhere
   |   Re: Crobotech Beta 3I like muchly. The sudden disappearance of the plasma gun projectile is a bit disconcerting, but I dig all the effects. Thanks for the update, Bubsy. 
 
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			| Sat Feb 20, 2010 2:40 am | 
					
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			| Raintail99 
					Joined: Fri Sep 14, 2007 9:52 pm
 Posts: 304
 Location: No.
   |   Re: Crobotech Beta 3HOLY ****
 Cortex Command will now rule my life for quite some time.
 
 
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			| Sat Feb 20, 2010 4:09 am | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Crobotech Beta 3MIND = BLOWN
 Brb off to fap furiously to the sight of the Crobotech.rte loading.
 
 
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			| Sat Feb 20, 2010 4:09 am | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: Crobotech Beta 3I saw the title and jizzed everywhere.  Good job! 
 
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			| Sat Feb 20, 2010 4:33 am | 
					
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