Gentlemen, The Dummy Factory.
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Gentlemen, The Dummy Factory.
Imagine this, but applied to the EDV's tank.
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Wed Feb 10, 2010 7:10 pm |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Gentlemen, The Dummy Factory.
I like your thinking. Dummy War Factory.
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Wed Feb 10, 2010 7:20 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Gentlemen, The Dummy Factory.
Mikemfour wrote: When i use the console my guys randomly die. Yeah, this happens with a lot of things that Pin or Unpin actors. CC's funky actor collisions. This is why I will in the future make the terminal spawn with a stationary actor you can select vs. needing another to walk up and activate it.
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Thu Feb 11, 2010 3:29 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Gentlemen, The Dummy Factory.
LowestFormOfWit wrote: Yeah, this happens with a lot of things that Pin or Unpin actors. CC's funky actor collisions. OMG, and I used dummy brain to operate the factory
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Thu Feb 11, 2010 12:41 pm |
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deskup
Joined: Mon Jan 18, 2010 7:03 pm Posts: 47
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Re: Gentlemen, The Dummy Factory.
Not really sure, is there a way to destroy it with any common means? The pic below shows the damage to walls after ZD shot, and even more, you cannot destroy any mechanics inside it. So, basically, I can build a factory on one side of map, controller on the other(and inside indestructobloxx) and none will ever stop it?(until I have gold ofc) I dont say it's bad for skirmish, but if it is used in a mission it might be unstoppable. About pic. Shot 1 was from top, direct hit on explosion range. Shot 2 was on the right, sharpaim range. Shot 3 was from afar, dunno the exact range.
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Thu Feb 11, 2010 2:14 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Gentlemen, The Dummy Factory.
deskup wrote: controller on the other(and inside indestructobloxx) Found the problem. The dummies have never been too strong, this just gives them a big advantage in numbers.
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Thu Feb 11, 2010 6:01 pm |
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minirobot
Joined: Wed Apr 11, 2007 5:34 pm Posts: 22
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Re: Gentlemen, The Dummy Factory.
LowestFormOfWit wrote: Mikemfour wrote: When i use the console my guys randomly die. Yeah, this happens with a lot of things that Pin or Unpin actors. CC's funky actor collisions. This is why I will in the future make the terminal spawn with a stationary actor you can select vs. needing another to walk up and activate it. The controls requiring an actor was a cool feature for me. It means that anyone can capture them (I think at least).
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Thu Feb 11, 2010 8:20 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Gentlemen, The Dummy Factory.
I want a Gentlemen factory.
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Thu Feb 11, 2010 8:48 pm |
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CrabCrusher
Joined: Wed Dec 23, 2009 10:01 pm Posts: 1
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Re: Gentlemen, The Dummy Factory.
FKIN AWSOME!!!! can u make a coalition one or something plz
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Thu Feb 11, 2010 8:51 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Gentlemen, The Dummy Factory.
lol
With top hats, coattails, and british accents.
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Thu Feb 11, 2010 9:02 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Gentlemen, The Dummy Factory.
deskup wrote: Not really sure, is there a way to destroy it with any common means? The pic below shows the damage to walls after ZD shot, and even more, you cannot destroy any mechanics inside it. So, basically, I can build a factory on one side of map, controller on the other(and inside indestructobloxx) and none will ever stop it?(until I have gold ofc) I dont say it's bad for skirmish, but if it is used in a mission it might be unstoppable. About pic. Shot 1 was from top, direct hit on explosion range. Shot 2 was on the right, sharpaim range. Shot 3 was from afar, dunno the exact range. I don't find the fact that the factory parts can't be destroyed being a problem. They only churn out as many dummies as you have gold for, and if you're cheating to add funds, talking about the imbalance of an indestructible factory is rather stupid. As for the comment about it being unstoppable in a mission, I have yet to play a mission (as in Campaign level) where you can actively build a Dummy Factory into without a mod of some kind. While I can understand your points, I took these into account and made it pretty balanced.
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Fri Feb 12, 2010 5:53 am |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Gentlemen, The Dummy Factory.
JangkrikBusterII wrote: Browncoats : ?
Browncoats : A universal gathering band of badasses. Their badassness draws them together
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Fri Feb 12, 2010 1:32 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Gentlemen, The Dummy Factory.
They remind me of bears...
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Fri Feb 12, 2010 1:50 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Gentlemen, The Dummy Factory.
Hm... I have a simple recommendation.
I was thinking that it might be fairer to have the produced dummies cost slightly less than the purchase cost of a blaster armed dummy. Considering the fact that you have to pay for the structure and console, it would be a nice incentive. It would make it more efficient in the long run than just dropping a dropship full of dummies.
Just a thought. Might not be the best idea. At any rate, keep up the good work, LFoW.
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Fri Feb 12, 2010 8:55 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Gentlemen, The Dummy Factory.
The Egotist wrote: Hm... I have a simple recommendation.
I was thinking that it might be fairer to have the produced dummies cost slightly less than the purchase cost of a blaster armed dummy. Considering the fact that you have to pay for the structure and console, it would be a nice incentive. It would make it more efficient in the long run than just dropping a dropship full of dummies.
Just a thought. Might not be the best idea. At any rate, keep up the good work, LFoW. ...That sounds like a good and logical idea. Think about it, all you really would be paying for is parts, unless the factory works like ammo and they just pull them out of thin air then the price would be for factory maintenance only.
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Fri Feb 12, 2010 9:51 pm |
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