View unanswered posts | View active topics It is currently Thu Dec 26, 2024 5:19 pm



Reply to topic  [ 161 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
 The (Coalition) Punisher - Heavy brain robot (v1.5.1) 5/2012 
Author Message
User avatar

Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
zeno39 wrote:
I love it!
...blah...bla...blah... A few seconds later a gray blotch caught my eye, it was the fist! I had no time to react as the rocket propelled fist hit the punisher in the gut, breaking off multiple plates of armor, sending the punisher sailing through the air (scar face style) into the pit bellow... it died the end.


I would love to have seen a gif of that :)


Thu Feb 04, 2010 4:15 am
Profile
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
I forgot to mention how the lag gave the whole thing a dramatic slow motion effect. This isn't the first time the punisher was hit with his own fist it actually happens quite often to me. My research shows that once the rocket fist is fired into the ground it will dig a "U" shaped loop and will either dig it's way out, or it's life duration will run out and it will harmlessly turn into terrain. It's hilariously fun I would keep it this way.


Thu Feb 04, 2010 5:12 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Actually, if the duration runs out, it explodes. It only turns into terrain when it comes to rest within a defined threshhold.


Thu Feb 04, 2010 5:17 am
Profile WWW
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
It wouldn't happen if the sprite offset's y coordinate was equal with the y coordinate of the thruster.


Thu Feb 04, 2010 6:35 am
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Using these on the Maginot mission is awesome. I highly recommend ordering 2 of these guys to handle the entire dummy invasion in this mission.

Another fun thing to do is to use the crush fist to grab a dropship midair and carry it around.


Thu Feb 04, 2010 12:18 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
numgun wrote:
Another fun thing to do is to use the crush fist to grab a dropship midair and carry it around.


Grabbing dropship, jumping with it from the tower and smashing against the ground - priceless.


Thu Feb 04, 2010 3:10 pm
Profile
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
weegee wrote:
Grabbing dropship, jumping with it from the tower and smashing against the ground - priceless.


Thats very lucha libre style! :grin: gotto try it...


Thu Feb 04, 2010 4:02 pm
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Ironically, the gifs show it killing Coalition troops.


Thu Feb 04, 2010 10:31 pm
Profile
User avatar

Joined: Wed Feb 04, 2009 4:07 pm
Posts: 380
Location: Galacia
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
They were the only troops available for testing it on. :grin:


Thu Feb 04, 2010 10:43 pm
Profile
User avatar

Joined: Sat Nov 18, 2006 8:11 pm
Posts: 267
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Update coming out later tonight.

Update notes:
Added a version that really is a brain. Now placeable as a brain unit and purchasable as a regular unit.
Punisher no longer crouches when AI controlled
Drones fired from the Drone Launcher now use the AI mode of the Punisher. If the Punisher is set to go somewhere, the drones will also be automatically when fired.
Drone Launcher tweaks to minimize the risk of finding the wrong parent(Shooting out enemy drones instead of friendly)
Drone Launcher now has a slightly faster fire and reload time.
"Drone 2" no longer buyable
Lower health to fix cost multiplication, but tougher material to match the previous survivability.
New hand sprite
Crush fist now has triple the grab range. Makes it more like a troop magnet but also makes it easier and more fun to use.
New tool: Eviction - A re-purposed version of the beam hand. Laser ports open on all sides of the hand, creating a powerful digging tool designed to make holes big enough for the Punisher to easily walk through. VERY powerful, but harmless to enemies. Very useful, but leaves you open to enemy fire.
Image


Fri Feb 05, 2010 12:19 am
Profile WWW
User avatar

Joined: Thu Nov 19, 2009 1:35 pm
Posts: 176
Location: Kartasura, Indonesia. Sit in front of my computer
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
It's a very good mod

firstly, I think this one is for MDC. because the sprite is like MDC concept. So why not adding some green color like fylth idea.

And, the "purger" flamethrower is harmless except it in very close range.


Fri Feb 05, 2010 1:15 am
Profile WWW
User avatar

Joined: Sat Nov 18, 2006 8:11 pm
Posts: 267
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
JangkrikBusterII wrote:
It's a very good mod

firstly, I think this one is for MDC. because the sprite is like MDC concept. So why not adding some green color like fylth idea.

And, the "purger" flamethrower is harmless except it in very close range.


Well, Maxim did the sprites so it's no surprise it look like MDC. In my story, you'll see that the Coalition found the technology in a ship from an unknown faction. It's a "fill in the blank" sort of thing, but you could assume the crashed ship was from the MDC faction ;)

And yeah, the Purger really is more of a gravity gun tool. I could ramp up the damage a bit, it really isn't that deadly.


Fri Feb 05, 2010 1:25 am
Profile WWW
User avatar

Joined: Thu Nov 19, 2009 1:35 pm
Posts: 176
Location: Kartasura, Indonesia. Sit in front of my computer
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
+ IDEA +

Adding some recoil rifles is a good way. Or, revolver cannon with a bigger round. :grin:


Fri Feb 05, 2010 1:44 am
Profile WWW
User avatar

Joined: Fri May 08, 2009 1:39 am
Posts: 482
Location: Playing a children's card game
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Or just a frikkin huge colt 45 so that you can run around like an oversized robotic bruce willis. Probably like a colt 115 mm lols


Fri Feb 05, 2010 1:50 am
Profile
User avatar

Joined: Sat Nov 18, 2006 8:11 pm
Posts: 267
Reply with quote
Post Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Well I do have a finished but unused rifle sprite that Maxim made.

I could turn it into a massively powerful sniper rifle. The problem is, I don't want to add too many weapons or else it gets annoying to switch between them.


Fri Feb 05, 2010 1:55 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 161 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.072s | 14 Queries | GZIP : Off ]