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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
zeno39 wrote: I love it! ...blah...bla...blah... A few seconds later a gray blotch caught my eye, it was the fist! I had no time to react as the rocket propelled fist hit the punisher in the gut, breaking off multiple plates of armor, sending the punisher sailing through the air (scar face style) into the pit bellow... it died the end. I would love to have seen a gif of that
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Thu Feb 04, 2010 4:15 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
I forgot to mention how the lag gave the whole thing a dramatic slow motion effect. This isn't the first time the punisher was hit with his own fist it actually happens quite often to me. My research shows that once the rocket fist is fired into the ground it will dig a "U" shaped loop and will either dig it's way out, or it's life duration will run out and it will harmlessly turn into terrain. It's hilariously fun I would keep it this way.
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Thu Feb 04, 2010 5:12 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Actually, if the duration runs out, it explodes. It only turns into terrain when it comes to rest within a defined threshhold.
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Thu Feb 04, 2010 5:17 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
It wouldn't happen if the sprite offset's y coordinate was equal with the y coordinate of the thruster.
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Thu Feb 04, 2010 6:35 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Using these on the Maginot mission is awesome. I highly recommend ordering 2 of these guys to handle the entire dummy invasion in this mission.
Another fun thing to do is to use the crush fist to grab a dropship midair and carry it around.
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Thu Feb 04, 2010 12:18 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
numgun wrote: Another fun thing to do is to use the crush fist to grab a dropship midair and carry it around. Grabbing dropship, jumping with it from the tower and smashing against the ground - priceless.
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Thu Feb 04, 2010 3:10 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
weegee wrote: Grabbing dropship, jumping with it from the tower and smashing against the ground - priceless. Thats very lucha libre style! gotto try it...
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Thu Feb 04, 2010 4:02 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Ironically, the gifs show it killing Coalition troops.
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Thu Feb 04, 2010 10:31 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
They were the only troops available for testing it on.
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Thu Feb 04, 2010 10:43 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Update coming out later tonight. Update notes: Added a version that really is a brain. Now placeable as a brain unit and purchasable as a regular unit. Punisher no longer crouches when AI controlled Drones fired from the Drone Launcher now use the AI mode of the Punisher. If the Punisher is set to go somewhere, the drones will also be automatically when fired. Drone Launcher tweaks to minimize the risk of finding the wrong parent(Shooting out enemy drones instead of friendly) Drone Launcher now has a slightly faster fire and reload time. "Drone 2" no longer buyable Lower health to fix cost multiplication, but tougher material to match the previous survivability. New hand sprite Crush fist now has triple the grab range. Makes it more like a troop magnet but also makes it easier and more fun to use. New tool: Eviction - A re-purposed version of the beam hand. Laser ports open on all sides of the hand, creating a powerful digging tool designed to make holes big enough for the Punisher to easily walk through. VERY powerful, but harmless to enemies. Very useful, but leaves you open to enemy fire.
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Fri Feb 05, 2010 12:19 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
It's a very good mod
firstly, I think this one is for MDC. because the sprite is like MDC concept. So why not adding some green color like fylth idea.
And, the "purger" flamethrower is harmless except it in very close range.
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Fri Feb 05, 2010 1:15 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
JangkrikBusterII wrote: It's a very good mod
firstly, I think this one is for MDC. because the sprite is like MDC concept. So why not adding some green color like fylth idea.
And, the "purger" flamethrower is harmless except it in very close range. Well, Maxim did the sprites so it's no surprise it look like MDC. In my story, you'll see that the Coalition found the technology in a ship from an unknown faction. It's a "fill in the blank" sort of thing, but you could assume the crashed ship was from the MDC faction And yeah, the Purger really is more of a gravity gun tool. I could ramp up the damage a bit, it really isn't that deadly.
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Fri Feb 05, 2010 1:25 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
+ IDEA + Adding some recoil rifles is a good way. Or, revolver cannon with a bigger round.
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Fri Feb 05, 2010 1:44 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Or just a frikkin huge colt 45 so that you can run around like an oversized robotic bruce willis. Probably like a colt 115 mm lols
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Fri Feb 05, 2010 1:50 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: The (Coalition) Punisher - Heavy brain robot (v1.0)
Well I do have a finished but unused rifle sprite that Maxim made.
I could turn it into a massively powerful sniper rifle. The problem is, I don't want to add too many weapons or else it gets annoying to switch between them.
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Fri Feb 05, 2010 1:55 am |
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