The Punisher At long last! This mod has been in development for over a year, mostly due to some copyright issues involving sprites. That's now behind us, and the Punisher is ready for release. So let's get straight to it!
Story:
When the Dummy faction created the Dummy Behemoth, they gained a major advantage over the Coalition. The Coalition lost base after base to the might of the Behemoth, towering over their small troops. The Coalition was losing the resource war, they became desperate. They sent scouts across the galaxy, searching for an answer to the Behemoth call of devastation. Many months later, across the vastness of space, tucked into a corner of a small planet in the furthest, darkest star system, they found that answer in the form of a wrecked ship. The source of the ship was and may forever be unknown, but there it was. Inside the wreckage they found new tech, like nothing they had ever seen. They dropship lifted the wreck to one of the now few remaining Coalition bases. Their top brains researched the new tech without pause for six months as the Coalition continued to hide in the dark.
"At long last..."
They found a way to integrate the new tech with their own. Forged from desperation and necessity, the Coalition had no time to outfit it with the Coalition colors. Regardless, the Punisher rose up. And with it, the Coalition would rise again like a Pheonix from the grave. Every resource went in to producing more Punishers, and slowly but surely, the Coalition made their return...
Specs:
- Steel plate armor, very durable.
- New hydraulic limbs provide excellent support for impacts, making the Punisher nearly unable to be knocked over.
- Helmet houses the new Brain Case 2.0
Weapons:
The rocket fist: Punch your enemies to death! The Punisher's hand detaches and the internal engine expands and fires, propelling the fist forward. Quantum-state mini-factories in the arm produce a new hand in seconds.
Beam Hand: A deadly laser bursts forth from the palm of the Punisher, powered by the Punisher's internal fusion generator. Strips the weapons of the enemies. Yes, you heard correctly. The laser destroy flesh, bone, and plastic, but leaves all the enemies gear completely intact.
Crush Fist: Power up the hydraulics in the hands for a devastating and humiliating way to destroy enemies. Pick them up by holding F and crush them or throw them.
(this gif looks kinda silly, but it's very hard to take a good gif in throwing because you have to hold F, print screen, and use the mouse at the same time. Looks much better in game.)
Shotgun: Standard Coalition Mauler Shotgun technology, with a twist of new tech. When discharged, the gun fires three things. Two rows of spike balls, and standard bullets. The first row of spike balls have a very high mass to power through shields and armor. The first row of spike balls also generate an instability field which destabilizes the molecules of enemies when they are exposed for a second or more, causing damage. The Second row of spikes are very light but break on impact, sending deadly shrapnel flying a (very)short distance. The bullets even out the space between the two rows for constant damage on your target. As a secondary function, fire directly into the air above your targets. The spike balls will generate and anti-gravity field, causing them to slowly float down on your enemies.
Drone Launcher: Launch Coalition Drones over short distances. Useful for getting into small places that the Punisher can't fit into. The drones will take on the AI of the Punisher when fired. If they Punisher is set to go to a certain location, so will be the drones. If the Punisher is set to patrol, the drones will also patrol. Post-fire AI changes do not affect the drones.
Justice: A laser cannon of immense power! Devastating to any target, uses warp technology to both penetrate walls when fired from medium distance and fire the laser from a few feet in front of the gun, protecting the Punisher from any backfire particles. Because of the overwhelming power stored inside the gun, the weapon itself had to be made nearly indestructible or else it would explode in the Punisher's hands. This makes the gun useful as a small shield. With its massive power and limited shielding abilities, it's the ultimate siege weapon.
(in this gif you may notice the blue balls that spawn the laser effect and serve as the power of the weapon. In-game, they are completely unnoticeable)
Purger: Giant coalition chemical flamethrower, with a twist of new tech! The Purger generates a massive heat wave as well as a thick cloud cover. This makes the weapon very capable of pushing enemy ships out of the way that would otherwise crash into you. Deadly at short range, and an excellent tool to fend off falling debris. This gun uses a flamable green liquid to produce the flame, making it a chemical flamethrower. The chemical tank drains as you fire.(The drain effect isn't perfect, but it's the best possible with the current CC engine.)
All of this can be yours for the price of 800 oz!
UPDATE(V1.5):
Added a version that really is a brain. Now placeable as a brain unit and purchasable as a regular unit.
Punisher no longer crouches when AI controlled
Drones fired from the Drone Launcher now use the AI mode of the Punisher. If the Punisher is set to go somewhere, the drones will also be, automatically, when fired.
Drone Launcher tweaks to minimize the risk of finding the wrong parent(Shooting out enemy drones instead of friendly)
Drone Launcher now has a slightly faster fire and reload time.
"Drone 2" no longer buyable
Lower health to fix cost multiplication, but tougher material to match the previous survivability.
New hand sprite
Fixed Mac compatibility issues
Purger now more deadly
All weapons are now tougher and resist small arms fire better.
Crush fist now has triple the grab range.
Correct actor height, health display is not touching the actor
Centralized the mass onto the Punisher itself, rather than the weapons. This prevents the jetpack from working too well if most weapons are destroyed.
New tool: Eviction - A re-purposed version of the beam hand. Laser ports open on all sides of the hand, creating a powerful digging tool designed to make holes big enough for the Punisher to easily walk through. VERY powerful, but harmless to enemies. Very useful, but leaves you open to enemy fire.
CREDITS:
Oh where to start first! So many wonderful people made this project possible. (In no particular order):
The Decaying Soldat - Early beta art. Not used for the current style of this project, but I plan to implement his more Coalition-looking style in the future.
mail2345 - One helluva guy, spent many hours creating the Crushfist lua code. The weapon wouldn't be here without him.
LowestFormOfWit - Created the Dummy Behemoth, which inspired me to make the Punisher and I used the Behemoth as a framework to build the Punisher on.
MaximDude - HUGE thanks to MaximDude, who in the end made this project possible. He created all the Punisher actor and weapon sprites. If not for him, this mod would never have been released. (NOTE: I slightly altered one of his versions of the Purger. That is the version currently in use)
CaveCricket48 - Created the lua code necessary for Justice to function. Created the anti-crouch code. Created the improved drone behavior code.
Benpasko - Beta testing.
PhantomAGN - Helped my justice lua thread take off and spent many hours attempting to create the Justice lua script, resulting in some very hilarious(but broken) versions.
And finally, the download! ENJOY!
Feedback very much welcome, I will continue to fix whatever bugs there may be(none known currently) and improve upon the Punisher.
IMPORTANT NOTE: Grab is now activated with Sharpaim, not F
DOWNLOAD FOR CC1.05 >> http://www.mediafire.com/?akab28i8fiqw8db <<
VERSION WITH GRAB MAPPED TO F
http://www.mediafire.com/?afr22n97207yo2k