| Author | Message | 
        
			| TomThom 
					Joined: Sun Oct 18, 2009 1:54 am
 Posts: 139
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)he passes on knowledge. it's a good thing. 
 
 | 
		
			| Sun Nov 29, 2009 6:49 pm | 
					
					   | 
	
	
		|  | 
	
			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Lizard wrote: Allstone, I can't see why you even bother.I am bored and have nothing else to do. I savour what little occupation I wean from explaining one of my ideas to another in the absence of the required skill and/or effort required on my part to do it myself.
 
 | 
		
			| Mon Nov 30, 2009 5:24 am | 
					
					     | 
	
	
		|  | 
	
			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Alright, a preview of the attack drone:http://www.youtube.com/watch?v=vcP33ws_Zhk Now, should I use something of a universal weapon wielding device... Thing, or stick with the original plan of unchangeable drone-unique weapons?
 
 | 
		
			| Sun Dec 06, 2009 4:50 am | 
					
					   | 
	
	
		|  | 
	
			| Spoot Knight 
					Joined: Sun Apr 29, 2007 11:31 pm
 Posts: 123
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)I just noticed the rocket in the Crafts folder, anything going on with that? 
 
 | 
		
			| Sun Dec 06, 2009 4:58 am | 
					
					     | 
	
	
		|  | 
	
			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Spoot Knight wrote: I just noticed the rocket in the Crafts folder, anything going on with that?Pretty much going to scrap, since I couldn't really "fit" it in with DSTech.
 
 | 
		
			| Sun Dec 06, 2009 5:05 am | 
					
					   | 
	
	
		|  | 
	
			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Universial pick-up system, but the single weapons drones get a boon. 
 
 | 
		
			| Sun Dec 06, 2009 5:09 am | 
					
					   | 
	
	
		|  | 
	
			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Locked on request
 Unlocked on request!
 
 
 | 
		
			| Sat Dec 12, 2009 12:52 pm | 
					
					   | 
	
	
		|  | 
	
			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Great, I'm stuck design-wise, again. I've sprited the new Ferratus, leaning on big heavy stompy bot type, it ended up much larger then the redone Oculus series. At least it barely fits into a DSTech corridor... 
 Right, here is the thing, should I leave it "compatible" with normal DSTech weaponry <which I have been ripping out and modifying>, or create a entirely new line of weaponry geared for the Ferratus <thus saturating the build menu even more>?
 
 On a other note, I'm simplifying the fort defense systems.
 
 
 | 
		
			| Sat Jan 16, 2010 6:23 pm | 
					
					   | 
	
	
		|  | 
	
			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Depends, is its hands larger than the average DSTech gun? Also sounds badass when you say "Barely fits in a DSTech corridor". Pics?  
 
 | 
		
			| Sat Jan 16, 2010 8:31 pm | 
					
					   | 
	
	
		|  | 
	
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Just make a double size corridor. I'd vote for that. 
 
 | 
		
			| Sat Jan 16, 2010 8:45 pm | 
					
					   | 
	
	
		|  | 
	
			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)numgun wrote: Depends, is its hands larger than the average DSTech gun? Also sounds badass when you say "Barely fits in a DSTech corridor". Pics?  
 
 | 
		
			| Sat Jan 16, 2010 11:22 pm | 
					
					   | 
	
	
		|  | 
	
			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Oh dear god that thing is awesome. 
 
 | 
		
			| Sun Jan 17, 2010 12:06 am | 
					
					   | 
	
	
		|  | 
	
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Oh, I thought you meant like his head scrapes off the top or something. Never mind. I'm kewl with that. 
 
 | 
		
			| Sun Jan 17, 2010 1:00 am | 
					
					   | 
	
	
		|  | 
	
			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)Existing guns will suit it perfectly. Infact that robot size probably what the DSTech robots should have been since the beginning. That thing makes the old units look like they are SD (super deformed) compared to this new beast that represents a real robot. Fukken badass.   
 
 | 
		
			| Sun Jan 17, 2010 1:34 am | 
					
					   | 
	
	
		|  | 
	
			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: [WIP] DSTech Corp (UPDATED: 5/22/09)So, status update, approximation to when you'll release this, and for numgun, how is the deal with running as messenger for us? 
 
 | 
		
			| Sun Jan 17, 2010 3:07 am | 
					
					   | 
	
	
		|  | 
	
	
		|  |