Re: Mission: Smash and Grab!
This mission was probably hardest yet I've played. I know I had 1500oz to spend, but I played only using the 3 guys you start with. I did win, but I used exploits. Otherwise its a nightmare and probably impossible to beat.
This mission is great, but the lack of messages and announcements what is going on was a major drawback. Atleast when I started, I hated the fact that the alarm went of when I was quietly digging to the artifact and did not do anything to the soldiers in the base nor they did not see me at any point.
Whats even more funny is that when I killed nearly everyone in their base with the sniper guy, the alarm didnt go until I dug deep enough.
I did not check which way the alarm goes off (either an area I enter or its a timer), but still felt lame when I was being as quiet as possible while getting the stuff and the alarm went off like those ♥♥♥holes were omnipotent gods or something.
Then when it was time to escape, it got even more crazy.
I was underground with my entire team and above on the surface was a massive coalition army with almost no gaps to sneak through out of the tunnel.
When I managed to dig out of the underground with the artifact and fly to the second base to reach the teleporter, I had to sacrifice poor Brutus in order to create a distraction for the other 2 to pass safely.
When I reached the teleporter controls, both of my last dudes were wounded and Dimitry had lost his leg while Dafred had a bleeding hole in his head.
Just around the corner, the coalition was FLOODING its soldiers into the small cramped teleporter room with no way to hide or defend my guys while I was activating the teleporter.
Now do note that before downloading and playing, I did not read the note about the 10 boots required to activate the teleporter, so I assumed it would work after the progress bar would load fully. As I was in the last moments activating the teleporter, while a few more coalition dudes with machineguns were closing in it seemed like I would make...
THEN IT BSOD'd.
I was shocked and just stood there looking at the whole thing with a big "What the ♥♥♥♥" written all over my face. The soldier came in and slaughtered my guys without mercy. FAIL.
Now, I'd love these additions to the script:
-A better way to trigger the alarm (Like kill a soldier or get seen by them or enter their base)
-A clean message that is viewed that you have triggered an alarm and the coalition is angry.
-A message to explain the player the teleporter BSOD'd.
-Reduce BSOD count to 3. (Third time the charm, get it?)
Kind of like when the first BSOD comes, a message would come saying "♥♥♥♥, Rebooting, I'll try again..." Then on the 2nd BSOD it would give a msg: "DAMN, HURRY... CMON NOW, THIRD TIME THE CHARM GO!" and then a last message saying "QUICK, USE THE TELEPORTER NOW!!".
Theres also an crash error. Once I threw the golden artifact into the teleporter area and when the teleporter finally worked, I noticed the teleporter requires an actor carrying it so I jumped into the teleporter where the artifact was while the teleport was online and the whole game crashed.
(As if I teleported to the desktop lol)
But still, AWESOME mission. GJ guys