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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Updated this puppy once again Not everything is done, so I might push the next release sometime.
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Fri Jan 08, 2010 11:07 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
weegee wrote: Updated this puppy once again Not everything is done, so I might push the next release sometime. Hey weegee, you should use my version of the behemoth for the mission viewtopic.php?f=1&t=17524Although, I don't know if I would get in trouble if you did...
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Fri Jan 08, 2010 11:09 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Although I'm sympathetic to your cause Foogoo, you really shouldn't be flaunting it around like this when you don't have permission to publicly release, and aren't even willing to PM it. Also, then weegee would run into the same problems you are.
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Fri Jan 08, 2010 11:11 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Foogooman wrote: Hey weegee, you should use my version of the behemoth for the mission I think I'll add the ability to chose bosses just like you chose factions. I only need to solve problems with bosses that fail to turn on their jetpack on spawn and smash into pieces as a result.
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Fri Jan 08, 2010 11:24 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: Although I'm sympathetic to your cause Foogoo, you really shouldn't be flaunting it around like this when you don't have permission to publicly release, and aren't even willing to PM it. Also, then weegee would run into the same problems you are. Okay okay, just a thought... sorry
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Fri Jan 08, 2010 11:27 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Uh.. Weegee? The mission doesn't appear with the new version.
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Fri Jan 08, 2010 11:36 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: Uh.. Weegee? The mission doesn't appear with the new version. Repacked it with winrar, check it please.
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Sat Jan 09, 2010 12:14 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
That fixed it. Also, if you don't want this to be an exercise in Masochism, remove the Dummy's sniper rifle. Please. FOR THE LOVE OH GOD I BLOODY HATE THAT fudge!!!
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Sat Jan 09, 2010 1:02 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: That fixed it. Also, if you don't want this to be an exercise in Masochism, remove the Dummy's sniper rifle. Please. FOR THE LOVE OH GOD I BLOODY HATE THAT fudge!!! Go into the .lua file, and remove it from the dummy's weapon list.
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Sat Jan 09, 2010 1:17 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
I did. Maybe now my blood pressure will lower from "Near Bursting".
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Sat Jan 09, 2010 1:26 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: I did. Maybe now my blood pressure will lower from "Near Bursting". Beware of the blasters, nail cannons, and repeater, they cut you hard.
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Sat Jan 09, 2010 8:44 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Weegee, is there any way to load multiple .rte's into one faction in this? I'm Lua illiterate, and when I tried to have it load both Browncoat.rte and Coalition.rte, it puked up an error which I forgot to get and will get now. Here it is.
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Sat Jan 09, 2010 8:32 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Just spent about an hour watching AI Crobos (attack) vs AI Coalition (defence). Crobies quite easily penetrated all the base defences and even punished the big yellow guy with a big yellow shotgun. The single survivor even had a digger and started cutting metal to reach the controller. Unfortunately current controller chamber design prohibits AI from killing controller autonomously, so I had to help them. Final score 87:143. Now I'll maybe set up Crobies vs Novamind because clones can stop cyborgs only with ubers and heavy sniper rifles.
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Sat Jan 09, 2010 9:16 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Darkstorm vs DsTech.
You guys should try.
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Sat Jan 09, 2010 9:21 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
weegee wrote: Just spent about an hour watching AI Crobos (attack) vs AI Coalition (defence). Crobies quite easily penetrated all the base defences and even punished the big yellow guy with a big yellow shotgun. The single survivor even had a digger and started cutting metal to reach the controller. Unfortunately current controller chamber design prohibits AI from killing controller autonomously, so I had to help them. Final score 87:143. Now I'll maybe set up Crobies vs Novamind because clones can stop cyborgs only with ubers and heavy sniper rifles. Post the code for the Crobo faction, I beg of you.
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Sat Jan 09, 2010 9:30 pm |
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