View unanswered posts | View active topics It is currently Wed Jan 15, 2025 9:43 am



Reply to topic  [ 76 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
 Wishes for new Variables!!! 
Author Message

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Wishes for new Variables!!!
Since the dev are very active on the forums and listen to us in some way, I thought of posting a topic where you can tell us what kind Code Variable would you want to find in your .ini files on the next builds!

And as usual, I go first:

-----------------------------------------
Code:
ReloadingSprite (for devices)
               FrameCount = 2


What if you have a weapon that needs to look diffirent when not active?
Or maybe you would want to have an indicator light on the sprite that goes red when you reload?
Or what if you want to make it look like its recharging energy visually?

That code will enable all this.

-----------------------------------------

Code:
MassRecoil = 1 //Is a multiplier, 0 for no recoil from mass, 1 for normal and 2 for double recoil * mass.


This is for bullets/rounds that you want to be really heavy but you want no ridiculous recoils.



Post your wishes too!


Thu Feb 15, 2007 9:19 am
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
maybe a frame count for clones so when you buy a clone, they look different everytime


Thu Feb 15, 2007 9:58 pm
Profile WWW
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post 
Code:
aiuseweapon=1 aiuseship=1 aiusetool=1 aiuseshild=1 aiuseexslposive=1
thats would be cool


Thu Feb 15, 2007 10:09 pm
Profile WWW
User avatar

Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
Reply with quote
Post 
Sticky = 1 (for rounds)

i wish it were so...


Fri Feb 16, 2007 12:00 am
Profile
User avatar

Joined: Tue Dec 05, 2006 1:21 am
Posts: 432
Reply with quote
Post 
Striker26 wrote:
maybe a frame count for clones so when you buy a clone, they look different everytime


+1


Fri Feb 16, 2007 12:21 am
Profile WWW
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post 
hmmm... yeah.... the fact is that they are CLONES therefor they would look quite similar..... but the idea would be cool for non clones


Fri Feb 16, 2007 12:24 am
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
then you could make a regular human that costs more but looks different and has better aim and etc.


Fri Feb 16, 2007 12:35 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
The mass recoil one doesn't fit in a physics game.


Fri Feb 16, 2007 1:40 am
Profile
User avatar

Joined: Sat Dec 02, 2006 11:51 pm
Posts: 204
Reply with quote
Post 
I do want the ability to set fire and reload sprites.
Data said he was implementing something like this in my other thread I made.


Fri Feb 16, 2007 4:08 am
Profile WWW
User avatar

Joined: Tue Feb 13, 2007 6:13 am
Posts: 17
Reply with quote
Post 
A button that makes an actor crouch.
It would be useful in mods :)


Fri Feb 16, 2007 6:16 am
Profile WWW
User avatar

Joined: Tue Feb 06, 2007 7:36 am
Posts: 460
Reply with quote
Post 
The ability to script our own A.I and A.I Spawns.
Also the ability to load guys into the dropship and rocket for transport.
the ability to have a no wrap map, with the ability to script the A.I drop location.


Fri Feb 16, 2007 6:42 am
Profile WWW
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post 
Code:
ai_per_minute #
Code:
ai_brain_priority #
Code:
ai_player1_priority #
Code:
ai_base_defense_priority #
Code:
ai_base_offense_priority #


Fri Feb 16, 2007 9:23 am
Profile WWW
User avatar

Joined: Sat Dec 09, 2006 1:44 pm
Posts: 331
Location: Deep space
Reply with quote
Post 
Code:
extended_space_enable = 1

Code:
atmosphere_enable = 1


space battles. hell yeah.


Fri Feb 16, 2007 9:36 am
Profile YIM WWW
User avatar

Joined: Thu Jan 04, 2007 3:19 am
Posts: 426
Location: Melbourne, Victoria, Australia
Reply with quote
Post 
I second the above awesomeness.

- The-Masses


Fri Feb 16, 2007 12:06 pm
Profile ICQ
User avatar

Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
Reply with quote
Post 
Code:
ai_actor=.......


Fri Feb 16, 2007 1:46 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 76 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 14 Queries | GZIP : Off ]