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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Wishes for new Variables!!!
Since the dev are very active on the forums and listen to us in some way, I thought of posting a topic where you can tell us what kind Code Variable would you want to find in your .ini files on the next builds!
And as usual, I go first:
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Code: ReloadingSprite (for devices) FrameCount = 2 What if you have a weapon that needs to look diffirent when not active? Or maybe you would want to have an indicator light on the sprite that goes red when you reload? Or what if you want to make it look like its recharging energy visually? That code will enable all this. ----------------------------------------- Code: MassRecoil = 1 //Is a multiplier, 0 for no recoil from mass, 1 for normal and 2 for double recoil * mass.
This is for bullets/rounds that you want to be really heavy but you want no ridiculous recoils.
Post your wishes too!
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Thu Feb 15, 2007 9:19 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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maybe a frame count for clones so when you buy a clone, they look different everytime
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Thu Feb 15, 2007 9:58 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Code: aiuseweapon=1 aiuseship=1 aiusetool=1 aiuseshild=1 aiuseexslposive=1 thats would be cool
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Thu Feb 15, 2007 10:09 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Sticky = 1 (for rounds)
i wish it were so...
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Fri Feb 16, 2007 12:00 am |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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Striker26 wrote: maybe a frame count for clones so when you buy a clone, they look different everytime
+1
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Fri Feb 16, 2007 12:21 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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hmmm... yeah.... the fact is that they are CLONES therefor they would look quite similar..... but the idea would be cool for non clones
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Fri Feb 16, 2007 12:24 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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then you could make a regular human that costs more but looks different and has better aim and etc.
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Fri Feb 16, 2007 12:35 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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The mass recoil one doesn't fit in a physics game.
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Fri Feb 16, 2007 1:40 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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I do want the ability to set fire and reload sprites.
Data said he was implementing something like this in my other thread I made.
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Fri Feb 16, 2007 4:08 am |
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Tetsmega
Joined: Tue Feb 13, 2007 6:13 am Posts: 17
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A button that makes an actor crouch.
It would be useful in mods
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Fri Feb 16, 2007 6:16 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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The ability to script our own A.I and A.I Spawns.
Also the ability to load guys into the dropship and rocket for transport.
the ability to have a no wrap map, with the ability to script the A.I drop location.
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Fri Feb 16, 2007 6:42 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Code: ai_player1_priority # Code: ai_base_defense_priority # Code: ai_base_offense_priority #
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Fri Feb 16, 2007 9:23 am |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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Code: extended_space_enable = 1 Code: atmosphere_enable = 1
space battles. hell yeah.
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Fri Feb 16, 2007 9:36 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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I second the above awesomeness.
- The-Masses
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Fri Feb 16, 2007 12:06 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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Fri Feb 16, 2007 1:46 pm |
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