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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Sun Oct 18, 2009 1:54 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
he passes on knowledge. it's a good thing.


Sun Nov 29, 2009 6:49 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Lizard wrote:
Allstone, I can't see why you even bother.
I am bored and have nothing else to do. I savour what little occupation I wean from explaining one of my ideas to another in the absence of the required skill and/or effort required on my part to do it myself.


Mon Nov 30, 2009 5:24 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Alright, a preview of the attack drone:
http://www.youtube.com/watch?v=vcP33ws_Zhk
Now, should I use something of a universal weapon wielding device... Thing, or stick with the original plan of unchangeable drone-unique weapons?


Sun Dec 06, 2009 4:50 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I just noticed the rocket in the Crafts folder, anything going on with that?


Sun Dec 06, 2009 4:58 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Spoot Knight wrote:
I just noticed the rocket in the Crafts folder, anything going on with that?


Pretty much going to scrap, since I couldn't really "fit" it in with DSTech.


Sun Dec 06, 2009 5:05 am
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Data Realms Elite
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Universial pick-up system, but the single weapons drones get a boon.


Sun Dec 06, 2009 5:09 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Locked on request

Unlocked on request!


Sat Dec 12, 2009 12:52 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Great, I'm stuck design-wise, again. I've sprited the new Ferratus, leaning on big heavy stompy bot type, it ended up much larger then the redone Oculus series. At least it barely fits into a DSTech corridor...

Right, here is the thing, should I leave it "compatible" with normal DSTech weaponry <which I have been ripping out and modifying>, or create a entirely new line of weaponry geared for the Ferratus <thus saturating the build menu even more>?

On a other note, I'm simplifying the fort defense systems.


Sat Jan 16, 2010 6:23 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Depends, is its hands larger than the average DSTech gun?
Also sounds badass when you say "Barely fits in a DSTech corridor". Pics? :D


Sat Jan 16, 2010 8:31 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Just make a double size corridor. I'd vote for that.


Sat Jan 16, 2010 8:45 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
numgun wrote:
Depends, is its hands larger than the average DSTech gun?
Also sounds badass when you say "Barely fits in a DSTech corridor". Pics? :D


Image


Sat Jan 16, 2010 11:22 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Oh dear god that thing is awesome.


Sun Jan 17, 2010 12:06 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Oh, I thought you meant like his head scrapes off the top or something. Never mind. I'm kewl with that.


Sun Jan 17, 2010 1:00 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Existing guns will suit it perfectly. Infact that robot size probably what the DSTech robots should have been since the beginning. That thing makes the old units look like they are SD (super deformed) compared to this new beast that represents a real robot.

Fukken badass. 8)


Sun Jan 17, 2010 1:34 am
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Data Realms Elite
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
So, status update, approximation to when you'll release this, and for numgun, how is the deal with running as messenger for us?


Sun Jan 17, 2010 3:07 am
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