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 Indestructiable Material 
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Joined: Wed Jan 24, 2007 10:34 pm
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Post Indestructiable Material
Is there a way to change a material to make it indestructable?


Thu Feb 15, 2007 2:21 am
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Joined: Tue Dec 05, 2006 1:21 am
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Use the brain in your head. Do you think maybe STRENGTH could have something to do with it?


Thu Feb 15, 2007 2:22 am
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Nothing is entirely indestructible. I think.


Thu Feb 15, 2007 2:33 am
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Joined: Mon Dec 04, 2006 3:34 am
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*sighs*

I'll post a pic of what I do to it.


Thu Feb 15, 2007 2:34 am
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Joined: Sat Jan 06, 2007 3:58 am
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Rofl, that sounds fun. lol, and this is exactly why ff and me created my awesome detpack, suitable for all your infiltration needs. very simple, dont think its worth posting unless i get requests.


Thu Feb 15, 2007 2:40 am
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Oh come on I can dent it just as well at before.


Thu Feb 15, 2007 2:41 am
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Sharpness = 999999999

There you go. Have fun.


Thu Feb 15, 2007 2:50 am
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I used a rocket and it was damaged just fine.


Thu Feb 15, 2007 2:57 am
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Joined: Wed Jan 24, 2007 10:34 pm
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I tried the strength thing , but the bots are still able to walk through it. Basicaly, I want to create a wall at the verry bottom of the map so the bots dont walk there way to the very last pixle and crash my game.


Thu Feb 15, 2007 3:17 am
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I think bots always find a way to go through anything, unfortunately.


Thu Feb 15, 2007 4:22 am
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Joined: Fri Dec 15, 2006 5:28 am
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Yea, I try to mimic the bots behavior, and I don't get anywhere in even dirt. How in the hell can they do that?


Thu Feb 15, 2007 4:24 am
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Joined: Tue Oct 24, 2006 10:07 pm
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Build 14 most requested feature: No ghostbots walking through concrete.


Thu Feb 15, 2007 4:36 am
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Joined: Tue Dec 26, 2006 9:35 am
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Build 14 most requested feature: LAN multiplayer.


Thu Feb 15, 2007 4:38 am
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That too :)
So umm, let's say:
1. Online/LAN mutliplayer
2. AI stops walking thru walls.


Thu Feb 15, 2007 4:40 am
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I doubt anything except the most rudimentary multiplayer will be coming at the next stage, but the walking through dirt will hopefully be fixed.


Thu Feb 15, 2007 4:56 am
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