View unanswered posts | View active topics It is currently Tue Jan 14, 2025 11:02 pm



Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3  Next
 Cortex Command 13 is out! 
Author Message
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post 
I think the jetpack changes were made for balance in a split screen game. Let's say a guy got like twenty weapons, nad couldn't go to the other guy's base. That would make it more fair.


Wed Feb 14, 2007 9:39 pm
Profile
User avatar

Joined: Sun Jan 07, 2007 6:46 pm
Posts: 22
Reply with quote
Post 
Wait... I don't see anything different :?


Wed Feb 14, 2007 9:42 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post 
Gah. still no crosshair. Back we go then... *wipes the dust from the keyboard*

But even without the crosshair these things should be obligatory:

-All controls redifanable and I mean all. What if id want my jetpack to be as the mouse right button? or next/previous actor as the mouse wheel? The current defining system is a bit restricted in several ways. The player wont be able to have his favourite controls if using mouse.

-Also a setting for mouse sensitivity should be there too.


Wed Feb 14, 2007 9:50 pm
Profile
User avatar

Joined: Fri Oct 13, 2006 2:41 am
Posts: 37
Reply with quote
Post 
That was quick, but awesome.
*downloaderates*


Wed Feb 14, 2007 10:26 pm
Profile WWW
User avatar

Joined: Thu Oct 19, 2006 12:31 am
Posts: 397
Location: USA, VA
Reply with quote
Post 
Theres still some work to be done. Like Keyboard + Mouse config's fire button can not be remapped from H. Also DATA lied when he said "Grasslands map can now be played without insta-win. It only has one brain in the map, so the other team’s brain gets placed automatically (buried in the ground)" because it is still very mech insta-win, even though the brain is in the ground.

Close though..


Thu Feb 15, 2007 12:01 am
Profile WWW
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
What the heck... what is Data doing releasing the new version so dang early??? It's annoying...

Oh, and I like it. Muchly.


Thu Feb 15, 2007 12:02 am
Profile

Joined: Mon Jan 08, 2007 3:35 am
Posts: 52
Reply with quote
Post 
Ummm is it just my screwed up game or do all the concrete structures on all the maps never, EVER, get broken away. Like i wanted stronger concrete, but this is over the top, even obnoxiously over done acid i made doesn't nudge it. I mean it's nice that dropships don't seem to get stuck on it, or w/e, but i think it's too strong

Or somethings screwed up but IDS cause i did a fresh install.

*edit*

And the whole bouncy bullet thing thats what i hate the most cause i always end up killing myself.


Thu Feb 15, 2007 2:16 am
Profile WWW
User avatar

Joined: Thu Feb 16, 2006 8:09 am
Posts: 22
Location: Canada
Reply with quote
Post 
The control fixes are in :D :D I can now use the beloved D-Pad

Great job Data! That was quick!


Thu Feb 15, 2007 3:26 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
Reply with quote
Post 
Yeah I screwed up and the brain thing with grasslands does still insta win when playing with one player... i only tested it with two players (which DOES work).


Thu Feb 15, 2007 4:44 am
Profile ICQ
User avatar

Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Reply with quote
Post 
It was working for me against the computer earlier, but when I tried resetting it it still did the insta win thing.


Thu Feb 15, 2007 4:51 am
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post 
what I want to see in the next build is in death mode the ai will start useing custom weapons and actors or a line for weapons ships and actors called aiuse=1


Thu Feb 15, 2007 5:28 am
Profile WWW
User avatar

Joined: Sat Dec 09, 2006 1:44 pm
Posts: 331
Location: Deep space
Reply with quote
Post 
I missed 12.. Now there's 13? O_O damn you band week.


Thu Feb 15, 2007 8:01 am
Profile YIM WWW
User avatar

Joined: Tue Feb 06, 2007 7:36 am
Posts: 460
Reply with quote
Post 
Woah I love you data (No not in that way) you fix issues right away your the best developer ever!


Thu Feb 15, 2007 8:54 am
Profile WWW
User avatar

Joined: Wed Jan 10, 2007 11:29 am
Posts: 93
Location: Croatia
Reply with quote
Post 
I hate that insta win thing!!!And why is the game starting with the loading???, and how to change controls becuase the key to move your weapon up(W) is the same for the jetpack and it says the L button is for jumping but i clicked it and i don't jump!!!The aim is really good but bring back the jetpack with L!!!

EDIT: Oh i forgot to say that i miss the thing where you can't win!!!

Posted after 1 hour 14 minutes 5 seconds:

EDIT:Ok i changed the controls but at the configuration it should say for "L" Jetpack and not Jump and when i click test nothing happens!!! PLease fix the insta win Data!!I miss the battle where you can't win !!!Why the game starts with loading?, and when i play at the Prom Grounds with only one player(not with the friends, the characters that the cpu has from beginn doesn't move,and there are no cpu skeletons,and why the cpu doesn't sends blue clones, and the thing that you can send your actors, guns and rockets where you want should look better!!! Now i go play it i don't tested the shield!!!


Thu Feb 15, 2007 11:32 am
Profile ICQ YIM WWW
User avatar

Joined: Tue Feb 06, 2007 7:36 am
Posts: 460
Reply with quote
Post 
Everything seems to work for me, the A.I seems dumber though, as dumb as they were in Build 11.


Thu Feb 15, 2007 11:49 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 33 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.230s | 14 Queries | GZIP : Off ]