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 Opinions on CC build 12! 
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Joined: Thu Jan 04, 2007 3:19 am
Posts: 426
Location: Melbourne, Victoria, Australia
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Control Scheme needs working. (keyboard + mouse)

This is how I see it.

Left: A
Right: D
Crouch: (please?) S
Jump: (Jetpack) LEFT SHIFT (Tap to jump, hold to jet)
Cycle items: Mouse wheel
Fire: Left Click
Reload/Pickup: Right Click
FOR THE LOVE OF GOD! CROSSHAIR! CROSSHAIR! CROSSHAIR!

8.5/10

Needs work.

And can we set it so I can change reload times?

- The-Masses


Wed Feb 14, 2007 8:34 am
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Joined: Mon Dec 25, 2006 5:11 am
Posts: 103
Location: CA
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Post RE: Sharp Aim
Actually you can control the Sharp Aim still...the Sharp Aim is now dependent upon the distance of the mouse cursor (if there was a cursor showing...ahem crosshair plz..) to the actor. That's why it seems like you are always in Sharp Aim mode. If you move the cursor closer to the actor, you'll see the actor go back into regular aim mode.

But effectively there is only Sharp Aim mode; how many of us would have the time to control our mouse movements that carefully and close to the actor when under fire?

Build 12 is interesting. Except for a few gripes, I like the build!


Wed Feb 14, 2007 9:11 am
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Joined: Thu Jan 04, 2007 3:19 am
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Location: Melbourne, Victoria, Australia
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I mean a crosshair in the traditional sense.

This would ALWAYS be out and would have a set range which it could not pass. It would always be out and one would be able to backstep and lay down some covering fire to hold them off. If you want to get technical, you could add a recoil meter. (A slowly loosening circle around the crosshair indicating how much recoil there was.)

That's what I mean.

- The-Masses


Wed Feb 14, 2007 9:24 am
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Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
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Breened, the controls are broken as you say.

Data's looking into it i think. Its prolly a small bit of code got put in the wrong place or something.


Wed Feb 14, 2007 9:45 am
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Joined: Fri Jan 05, 2007 5:51 pm
Posts: 371
Location: Sector ZZ9PuralZAlpha
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Has anyone else noticed that thing where if you shout down, you shoot your own legs off is back.

I thought he fixed that


Wed Feb 14, 2007 1:02 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Uhhh, I cant seem to play Skirmish (Or as we know it, "New Game")
Whenever I start a game (Like in the old builds, me agains the comp)
I auto win at the second it starts... WHYYYYYYYYY!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOO


Wed Feb 14, 2007 1:32 pm
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Joined: Fri Dec 22, 2006 6:14 pm
Posts: 44
Location: UK
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MaximDude wrote:
Uhhh, I cant seem to play Skirmish (Or as we know it, "New Game")
Whenever I start a game (Like in the old builds, me agains the comp)
I auto win at the second it starts... WHYYYYYYYYY!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOO

Select a different map.


Wed Feb 14, 2007 2:27 pm
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Joined: Thu Jan 18, 2007 9:33 pm
Posts: 15
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As i said i would like a sensetivity option for aiming with a analog stick because its quite hard.


Wed Feb 14, 2007 2:36 pm
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Joined: Fri Dec 22, 2006 6:14 pm
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Location: UK
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Requesting some small features:

1. Ability to have a CPU player on your own team
2. Ability to configure mouse button controls (I really wish I could bind the scroll-wheel to next/previous actor)
3. Ability to face one way while moving in another when using jetpack (mentioned in the other thread)


Wed Feb 14, 2007 4:36 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Dicky B wrote:
Requesting some small features:

3. Ability to face one way while moving in another when using jetpack (mentioned in the other thread)


In other words to Data: Check Soldat out.

http://www.soldat.pl


Wed Feb 14, 2007 6:33 pm
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Joined: Sun Jan 14, 2007 10:41 am
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Great work, mouse control is just not practical and I won't repeat what you have all said before.

But I do have a comment of my own. In the menus, you need to use your cursor key to move up and down and the set keys (WSAD) for move left and right. Any way to fix that?


Wed Feb 14, 2007 7:27 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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data needs to make a new controler a gampad plus keyboard my http://www.provantage.com/belkin-f8gfpc100~7BELV01C.htm wont work right :pipe:


Wed Feb 14, 2007 8:45 pm
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Joined: Sun Sep 24, 2006 4:01 am
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the new build has much better mouse control


Wed Feb 14, 2007 8:46 pm
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Joined: Tue Dec 26, 2006 9:35 am
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Yeah, the new mouse control is great, but I'm still not quite used to it, so I might just stick with the Keyboard controls.


Wed Feb 14, 2007 8:53 pm
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Joined: Tue Dec 19, 2006 1:43 pm
Posts: 93
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new build disapointed me ;(

you've destroyed cortex command (IMO!!!) ..

Most anyoing thing: you can drop your cargo where you like to, and you don't have to wait for next delivery... i was playing with my brother - simply deathmatch - you can't destroy brain, and every unit gives you about 100000 gold... and here? units have AI (and they're too good...), maybe for someone this is good - but i liked when they look at you, and you shoot their head with type 7 weapon :)

on build 11 i was aiming with 2 buttons ''' aim up ,,, aim down. now aiming is too easy,
when someone is shooting at you (type 7 weapon and it was hard for him to shoot you) u have only few seconds to escape... now? 1 shot one kill... i hate it ;(

i see that you like it ... but not me
continue with developing it data - but i won't play cortex command on this build.. maybe later
cya guys


BTW: propably you'll see many mistakes in this text - i'm sorry - im not too good at english


Thu Feb 15, 2007 12:52 pm
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