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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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I tried remapping the controls for both players, but it didn't work. If Player 2 has the Rocket selected, when Player 1 moves, Player 2's Rocket moves too.
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Wed Feb 14, 2007 12:03 am |
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Dicky B
Joined: Fri Dec 22, 2006 6:14 pm Posts: 44 Location: UK
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BreenedandScrooned wrote: I tried remapping the controls for both players, but it didn't work. If Player 2 has the Rocket selected, when Player 1 moves, Player 2's Rocket moves too.
No problems here. Are you sure you gave both players a unique control for each function?
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Wed Feb 14, 2007 12:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Controls work fine for me. I disliked the mouse controls, but, with fully mappable keys, I can finally play on me laptop.
Oh, and, anyone else noticed that adding the onehanded = 1 code to any of the other weapons makes them horribly innacurate?
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Wed Feb 14, 2007 12:19 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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Wow I can actualy win a fight Yay! but it's too easy to win oh and to get "Hold them off mode" bock couldent you just make it so that the AI has no brain mode?
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Wed Feb 14, 2007 12:27 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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That's mostly because there is no support hand for the weapon, increasing its shake range dramatically.
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Wed Feb 14, 2007 12:27 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Dicky B wrote: BreenedandScrooned wrote: I tried remapping the controls for both players, but it didn't work. If Player 2 has the Rocket selected, when Player 1 moves, Player 2's Rocket moves too. No problems here. Are you sure you gave both players a unique control for each function?
Yeah, I just changed them to the controls on Build 11.
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Wed Feb 14, 2007 12:42 am |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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I have to say that I really like the AI improvements, they are good, but not so good that you can't still mow them down. The new menu and the order system is AWESOME because you can call in guards or guys while your main guys till fights, and you can call them in right above you. I haven't tried coop yet, BUT I WANT TO REALLY BAD!
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Wed Feb 14, 2007 1:54 am |
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That One Guy
Joined: Sat Dec 09, 2006 4:10 am Posts: 19
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It's absolutely orgasmic and I love it.
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Wed Feb 14, 2007 2:16 am |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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That One Guy wrote: It's absolutely orgasmic and I love it.
Here here!
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Wed Feb 14, 2007 2:25 am |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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AGENT15 wrote: That One Guy wrote: It's absolutely orgasmic and I love it. Here here!
Hear hear! even.
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Wed Feb 14, 2007 2:34 am |
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Persh
Joined: Sat Nov 18, 2006 7:42 am Posts: 61 Location: Spring, Texas
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Controls are just fine for me. Computer actually gets to use it's power on Death Mode after a half hour of battle now. . . AI --> Neat
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Wed Feb 14, 2007 2:58 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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I love the auto check of the mods when you start the game.
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Wed Feb 14, 2007 3:02 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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FarvanTorna wrote: I love the auto check of the mods when you start the game.
so THAT'S what that is
oh, i miss the old sharp aim, but everything else is good, new AI rocks
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Wed Feb 14, 2007 4:47 am |
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gnatinator
Joined: Thu Feb 16, 2006 8:09 am Posts: 22 Location: Canada
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Here's my quick mind-dump of the current build:
I love the new build! Vast improvement over the previous builds. Very fun to play, looking forward to using the four player mode soon!
As for controls..
I love using the D-Pad style control via gamepad (the gamepad I am using IS a dual analogue. But I dislike having two separate controls for looking and moving). The only bad thing about this is that the d-pad controls seem to be broken atm as you cannot move up in down in the brain purchase menu. Looking forward to a patch for this.
I found the mouse control to be wonky at first, but once you get used to it, it is good enough. Better then pure keyboard.. although of course, it could be improved.
Also.. do you hate having groups of enemy skeletons swarming your base?? Order in your own to fight them off! The AI is quite decent now
The control configuration is probably the most polished of any game i've ever seen! I adore the recommendations with the little pictures!
The map selector should be pretty useful once the editor is released (damn, can't wait!). I've never played promgrounds before, so that was a fantastic new experience (nice map prom!)
The team selection could use a bit of work. It's very easy to use! But not very intuitive. Had me a confused at first.
Great choice of interface sounds. The UI seems much more zippy/responsive with them (and in turn more pleasurable to use)
There's a ton of stuff i'm sure i've forgotten to mention, but i'm outa here for now.
Last edited by gnatinator on Wed Feb 14, 2007 8:11 am, edited 1 time in total.
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Wed Feb 14, 2007 7:46 am |
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Giant. Metal. Idiot
Joined: Wed Oct 18, 2006 12:09 pm Posts: 48
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Grif wrote: Controls work fine for me. I disliked the mouse controls, but, with fully mappable keys, I can finally play on me laptop.
Oh, and, anyone else noticed that adding the onehanded = 1 code to any of the other weapons makes them horribly innacurate?
For me, adding "Onehanded = 1" makes the game crash.
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Wed Feb 14, 2007 8:08 am |
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