| Author | Message | 
        
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Zombie Defense RemasteredAll that story tells is the state of your defenses at the start. You find out 'more' later. 
 
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			| Mon Jul 27, 2009 3:01 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Zombie Defense RemasteredOh my trucking bulbs!     gotto check them in "action"!
 
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			| Tue Aug 04, 2009 6:12 pm | 
					
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			| Foogooman 
					Joined: Sat Nov 18, 2006 8:11 pm
 Posts: 267
   |   Re: Zombie Defense RemasteredThe lag caused by the lua script makes this unplayable. It seems like fun but it's really annoying to play at half speed. As soon as the lua script kicks in, everything goes into slow motion. 
 
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			| Thu Aug 13, 2009 7:12 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Zombie Defense RemasteredYeah man me and my pentium II really dislike your use of non-backward-compatible software. 
 
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			| Thu Aug 13, 2009 7:20 am | 
					
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			| doolspin 
					Joined: Tue Nov 11, 2008 4:51 pm
 Posts: 24
   |   Re: Zombie Defense RemasteredFor me, removing the minimaps sped up gameplay significantly. 
 
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			| Mon Oct 12, 2009 11:06 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Zombie Defense RemasteredOf course, because lua takes cpu, but you will not able to control both sides at same time   
 
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			| Mon Oct 12, 2009 11:13 pm | 
					
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			| doolspin 
					Joined: Tue Nov 11, 2008 4:51 pm
 Posts: 24
   |   Re: Zombie Defense RemasteredNaXx wrote: Of course, because lua takes cpu, but you will not able to control both sides at same time   This why I get a bug that prevents me from controlling another actor if one dies?
 
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			| Tue Oct 13, 2009 3:52 am | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Zombie Defense Remastereddoolspin wrote: NaXx wrote: Of course, because lua takes cpu, but you will not able to control both sides at same time   This why I get a bug that prevents me from controlling another actor if one dies?Of course, lua doesn't benefit the player allways, sometimes it make things harder and more interesting   
 
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			| Tue Oct 13, 2009 12:03 pm | 
					
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			| Narkaleptic 
					Joined: Fri Jul 17, 2009 5:25 pm
 Posts: 26
 Location: Poland, ME, USA
   |   Re: Zombie Defense RemasteredAfter the next release of CC, I'll see if I can't optimize the minimaps a bit. 
 
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			| Tue Oct 13, 2009 4:17 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Zombie Defense Remasteredjeh, good luck with that, gods of coding are dying in the try. 
 
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			| Tue Oct 13, 2009 4:39 pm | 
					
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			| Narkaleptic 
					Joined: Fri Jul 17, 2009 5:25 pm
 Posts: 26
 Location: Poland, ME, USA
   |   Re: Zombie Defense RemasteredI changed my mind as I had an idea for a solution.  It makes the map indicators kinda hard to see but it fixes the problem entirely.  I uploaded a pretty significant update with it. 
 
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			| Tue Oct 13, 2009 4:54 pm | 
					
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			| Toby 
					Joined: Sun Oct 11, 2009 7:28 pm
 Posts: 7
 Location: Malmo, Sweden
   |   Re: Zombie Defense Remastered (Release 7!)Excuse me for my foolishness but I can't seem to get this to run. I put the Zombie.rte folder inside my Cortex Command folder but when I start the game.. well, it doesn't start. I got this game two days ago so I suppose that could be the cause of it not working.   
 
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			| Tue Oct 13, 2009 6:27 pm | 
					
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			| Toby 
					Joined: Sun Oct 11, 2009 7:28 pm
 Posts: 7
 Location: Malmo, Sweden
   |   Re: Zombie Defense Remastered (Release 7!)I just got it to work, so far I love it! Shame that there are no actual zombies spawning for some reason.
 Edit:
 
 Oops, double post. Sorry aboot that.
 
 
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			| Tue Oct 13, 2009 6:36 pm | 
					
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			| Narkaleptic 
					Joined: Fri Jul 17, 2009 5:25 pm
 Posts: 26
 Location: Poland, ME, USA
   |   Re: Zombie Defense Remastered (Release 7!)Odd, it should work.  Just now, I did a fresh download and install of CC to a new folder, extracted just my add-on and everything works flawlessly.  Try temporarily removing any other add-ons that you've added since you installed.
 If that fixes it, if you would, send me a list of what you had installed.  I'd like to iron out any incompatibilities with other mods, if possible.
 
 
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			| Tue Oct 13, 2009 7:15 pm | 
					
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			| doolspin 
					Joined: Tue Nov 11, 2008 4:51 pm
 Posts: 24
   |   Re: Zombie Defense Remastered (Release 7!)Awesome Nark, runs much better now! 
 
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			| Wed Oct 14, 2009 5:27 am | 
					
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