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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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wtf @ letter spacing?
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Sun Feb 11, 2007 11:05 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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though for me the ai has shot down my ships before
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Sun Feb 11, 2007 11:13 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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If I ever make mod on any given forum, I think I'll want to put (sp) after every single spelling and grammar error that I find. It should help things.
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Sun Feb 11, 2007 11:34 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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Why did i spell something wrong or punctuate wrong?
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Sun Feb 11, 2007 11:36 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I'm not sure whether he read the whole thread or not.
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Sun Feb 11, 2007 11:37 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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oh i see the first couple posts...
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Sun Feb 11, 2007 11:43 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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I believe Data said that the current AI routine, which is the same for both starting AND bought actors, is to shoot a ray (a line used for detection) in a random direction. If it hits another clone without touching a wall or any grass or anything, then the clone has seen the enemy. Then, they shoot that same ray again, and if THAT ray hits, they fire.
I shouldn't think it should make any difference between starting actors and bought ones. It's possible the starting actors get two shots a loop due to a coding abnormality, but I doubt it, and that wouldn't make them fire much more. (Twice as much, and since it's gotta be less than 1% of the time a normal clone shoots, it would be less than 2%.) Needless to say, neither attacks much, but the more of their view the enemy takes up, the more likely it is for them to shoot. (Closer, or larger objects.)
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Sun Feb 11, 2007 11:51 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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yea its scary to see one aiming at you but just sitting there....
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Sun Feb 11, 2007 11:52 pm |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Kokits wrote: Correction: I have had a clone, that I bought, shoot at the enemy.
Take english idiot.
"Take english idiot." I'm stealing your english idiots! Hahaha! *runs away*
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Mon Feb 12, 2007 12:07 am |
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KeroroCanti
Joined: Sun Dec 10, 2006 6:19 am Posts: 126 Location: Dimension 56-12
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@P3lBox: No, more like this: 2 clones are standing there and one says "here comes the enemy!" And the other clone looks at his gun and holds it a wrong way and says something like, "H0w d0 w0rK mak3 iT?" 1337 speaak for n00bishness.
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Mon Feb 12, 2007 12:12 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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´hmmm okay i will try later (or tommorow)
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Mon Feb 12, 2007 12:34 am |
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Smelnick
Joined: Thu Jan 11, 2007 6:57 pm Posts: 9
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c,o,m,m,a, r,a,p,e,d, b,i,t,c,h,e,s. Is that enough commas? Just kidding around. I have had bought actors shoot things by themselves, just not custom bought actors. or non custom bought actors with custom weapons.
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Mon Feb 12, 2007 6:14 am |
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RazorsharpLT
Joined: Fri May 23, 2008 11:09 am Posts: 15
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Re: Computer AI
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Thu Jun 26, 2008 7:04 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Computer AI
You bumped a YEAR OLD TOPIC! Reported.
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Thu Jun 26, 2008 11:06 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Computer AI
Today, DRL, we see a new member, a bad member, and a good member all in action.
The new member is RazorsharpLT. Dear new member, please check the last date in a post before you post. As this topic was over a year old, nobody probably remembers what went on in it. The community looks down upon necros with no contribution because they're annoying. That's all.
The bad member is Roy-G-Biv. He posted to say that he reported the necro. The irony of this is obvious. Bad Roy.
The good member is Sixteen, he reported the necroing post and left the topic alone. Good job.
I hope this can be a learning experience for us all here at DRL.
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Fri Jun 27, 2008 1:00 am |
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