| Author | Message | 
        
			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Combat Control Roompiipu wrote: Radar Mk.3 features cool terrain. But sadly lag as well, though it's caused by the massive amount (amount > 1000) of Air Blasts used in drawing the terrain and not the calculation involved.What causes the lag are the large amount of particles showing up on the map, not the calculation.
 
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			| Thu Sep 17, 2009 8:14 pm | 
					
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			| piipu 
					Joined: Mon Jun 30, 2008 9:13 pm
 Posts: 499
 Location: Finland
   |   Re: Combat Control RoomThat is indeed true. I'll see if I can cook up some sort of way that shows only the outlines. Edit: Mission accomplished. Too bad it lags more now than it lagged before. I'll see to it as well. But it looks pretty nice:  Edit2: Alrighty, all done here. I'm releasing the new version right now. Edit3: Replaced the old inaccurate terrain with this: 
 
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			| Thu Sep 17, 2009 8:30 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Combat Control Room V1.1this is quite seriously incredible. props to you. 
 
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			| Thu Sep 17, 2009 9:31 pm | 
					
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			| piipu 
					Joined: Mon Jun 30, 2008 9:13 pm
 Posts: 499
 Location: Finland
   |   Re: Combat Control Room V1.1bThanks for that Geti. Also, the two people that downloaded versions 1.1 or 1.1a should re-DL, as I accidentally upped a faulty version. 
 
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			| Thu Sep 17, 2009 9:33 pm | 
					
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			| BlackNecro 
					Joined: Sat Dec 02, 2006 12:41 am
 Posts: 27
 Location: Germany
   |   Re: Combat Control Room V1.1bNow that's awesome   Looks funky if you're somewhat close with a particle accelerator and suck the display particles in  
 
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			| Thu Sep 17, 2009 10:03 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Combat Control Room V1.1bI would think so. 
 
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			| Thu Sep 17, 2009 10:05 pm | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Combat Control Room V1.1bGood God man! This is pretty nifty. 
 
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			| Thu Sep 17, 2009 11:45 pm | 
					
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			| AlphaCommando 
					Joined: Wed May 02, 2007 10:27 pm
 Posts: 514
 Location: Eating ice cream at Graeter's
   |   Re: Combat Control Room V1.1bThis thing is a freaking mind grenade of epic proportions.
 However selectable airstirkes would be epic, so would selectable deliveries; but that's irrelevant, this thing is so awesome already.
 
 
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			| Fri Sep 18, 2009 3:47 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Combat Control Room V1.1bGJ.
 Finally a nice strategy room to plan out, well, randomly ramming actors to enemies. But it's still a cool addition to a base, with actual practical use.
 
 
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			| Fri Sep 18, 2009 3:06 pm | 
					
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			| t3h_n00b 
					Joined: Sat Nov 03, 2007 7:58 pm
 Posts: 64
 Location: Izmir, Turkey .
   |   Re: Combat Control Room V1.1bI offer you my sister, kind sir. Thanks for the awesome mod. 
 
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			| Sat Sep 19, 2009 12:31 am | 
					
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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Re: Combat Control Room V1.1bDid you consider my suggestion? 
 
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			| Sat Sep 19, 2009 12:32 am | 
					
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			| fossil98 
					Joined: Sun Feb 15, 2009 6:13 pm
 Posts: 14
   |   Re: Combat Control Room V1.1bBlackNecro wrote: Now that's awesome   Looks funky if you're somewhat close with a particle accelerator and suck the display particles in  Like a magnet against a crt screen in real life.
 
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			| Sat Sep 19, 2009 12:37 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Combat Control Room V1.1bOnly much, much worse. 
 
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			| Sat Sep 19, 2009 12:52 pm | 
					
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			| Shard 
					Joined: Sun May 18, 2008 5:02 pm
 Posts: 380
 Location: Florida
   |   Re: Combat Control Room V1.1bYou should find a way to link the catalog with the F key order so whatever you have there will be sent down. Or you could try and make the robot start attacking enemies automatically.
 But anyway, this is one of the best radar/map mods i've ever found. The only way I can see this any better is if the had colors.
 
 
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			| Sat Sep 19, 2009 2:16 pm | 
					
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			| joost1120 
					Joined: Fri Aug 15, 2008 6:17 pm
 Posts: 318
   |   Re: Combat Control Room V1.1bThe cursor is invisible? 
 
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			| Sat Sep 19, 2009 3:30 pm | 
					
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