| Author | Message | 
        
			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Titan (Update: 9/12/09 - Minor Improvements) (Picture courtesy of Mind and his boredom.) A fairly old mod, a mech roughly twice the size of your average clone. Too lazy to write much at the moment. Here's the spritesheet and the mod. Note: Drop pod not included. It can take loads of small caliber punishment, but can be elimated with heavy caliber weapons (ie: Heavy Coalition Sniper, Uber cannon, etc). It excels at long range. Comes with it's own weapons: Huge laser rifle, which can kill pretty much anything in a single headshot. Smaller laser pistol, basically the same thing but faster, more ammo and weaker. And a knife, for all your gutting needs. It's weakness would be it's crystal ball for a head, should it get pieced (not an easy task by most  means), it'll eventually bleed to death.  It's recommended that you go on a mad killing spree should this occur. Oh, and it doesn't like to fall.  And it's crawling walkpaths are somewhat weird.
 
 Attachments: 
			 Spritesheet.bmp [ 140.29 KiB | Viewed 25374 times ] 
			
				 Titans.rte.rar [338 KiB]
			
			Downloaded 2703 times
 
 
    							Last edited by No_0ne on Sat Sep 12, 2009 7:34 pm, edited 4 times in total. | 
		
			| Sun Aug 30, 2009 10:59 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: TitanLooks sweet.  DL'ing now. Edit: Great actor.  Very fun , great wepons and great sprites.  Also, love the head animation. Also:  
 
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			| Sun Aug 30, 2009 11:00 pm | 
					
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			| Subiw 
					Joined: Sat Mar 01, 2008 10:12 pm
 Posts: 202
 Location: Elsewhere
   |   Re: TitanLegs look a tad fragile but I'm digging the sprites. Well done. 
 
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			| Sun Aug 30, 2009 11:40 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Titanneeds a more badass stance. 
 
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			| Sun Aug 30, 2009 11:47 pm | 
					
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			| lafe 
					Joined: Sat Mar 28, 2009 2:33 pm
 Posts: 718
   |   Re: TitanYGMDL.
 this is a pretty sweet mod, im loving this.
 
 
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			| Mon Aug 31, 2009 12:28 am | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: TitanUpdate: Added a more badass stance. Additionally, I added a teaser pic for my new faction SOMEWHERE in the mod. 
 
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			| Mon Aug 31, 2009 1:03 am | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: TitanHonestly I came onto the forums today expecting to see the same old same old boring crap I see every day, but you sir have just made my day.  I've been waiting for something new, fresh, and you have brought all that to my door step.  There is just a very unique feel to this actor and I just don't know what it is. 
 
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			| Mon Aug 31, 2009 2:23 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: TitanAgreed with Zeno.
 Some destroyable protection around the head would be nice, but whatever, it looks great already. It is one of the more nimble mechs that can crawl inside bunkers, as oppose to most mechs which don't even have crawl paths.
 
 
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			| Mon Aug 31, 2009 2:49 am | 
					
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			| deathbringer 
					Joined: Sun Dec 21, 2008 8:16 am
 Posts: 293
   |   Re: Titan...Titan.rte/Actors/Goliath So you're making a taller or bulkier Titan?  
 
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			| Mon Aug 31, 2009 3:26 am | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: TitanI was planning on making a full blown Titan faction, but never got around to it. 
 
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			| Mon Aug 31, 2009 3:27 am | 
					
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			| duo9ace 
					Joined: Sat Aug 23, 2008 2:51 pm
 Posts: 209
   |   Re: TitanI demand a Titan Faction. 
 I'm thinking of Warhammer 40k?
 
 Anyways, for a faction you might want to consider a mech or air vehicle.
 
 
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			| Mon Aug 31, 2009 11:42 pm | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: TitanI liked it, but it seemed a bit too fragile for something of its size. 
 
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			| Mon Aug 31, 2009 11:50 pm | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: Titan (Update: 9/12/09 - Minor Improvements)Bumpdate. 
 
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			| Sat Sep 12, 2009 7:34 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Titan (Update: 9/12/09 - Minor Improvements)Whats new?Also cool looking faction you're cooking up there in your sig.
 Whats so evolutionary about it?
 
 
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			| Sat Sep 12, 2009 10:37 pm | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: Titan (Update: 9/12/09 - Minor Improvements)Just some basic tweaks. numgun wrote: Also cool looking faction you're cooking up there in your sig.Whats so evolutionary about it?
It's an entirely biological faction.
 
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			| Sun Sep 13, 2009 1:40 am | 
					
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