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 New Ideas for Cortex Command!! 
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Joined: Wed Apr 12, 2006 10:56 am
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I want my lobster sharks!


Sat Oct 21, 2006 1:39 pm
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:lol: i want tanks


Sat Oct 21, 2006 1:40 pm
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Futuristic Tiberian sun style gunships. In other words, helicopters without rotors and rocket engines in place of them. Also, the game needs a single-man drop-pod style thing that has limited control. Not like Shogoll's one. It should look like the escape pods from Halo and be pilotable to an extent, but there's no way to stop you from hitting the ground. I think it'd be cool. Also, parachutes, for when using the gunships. And LARGER MAPS! Plus maps without brains, so you're just fighting the enemy robots. Enemy gunships, too. Better AI, so your men fire at any enemy they see.

Also, this is my first post! Yay!


Fri Oct 27, 2006 8:52 pm
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no sky limit


Fri Oct 27, 2006 9:08 pm
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Joined: Tue Feb 15, 2005 6:06 pm
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And a warp field to drop your pods.


Fri Oct 27, 2006 11:30 pm
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How about a wormhole that transports matter from one place to another?


Sat Oct 28, 2006 12:14 am
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Medkits to patch up wounds, bigger maps, and being able to choose where the ships come from.


Sat Oct 28, 2006 8:38 pm
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Yes that is a good idea! btw im working on a drop pod! :D and Linongion the phaser wont work.. :(


Sun Oct 29, 2006 9:55 am
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:idea: How about a core sample machine (it's a machine that puts an empty cylinder into the ground and takes it out with the cylinder full of dirt,mud or whatever).


Sun Oct 29, 2006 6:30 pm
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Joined: Fri Oct 13, 2006 2:41 am
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We need Jesus!
Seriously, how about Dune buggys?


Sun Oct 29, 2006 6:33 pm
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Eating gibs to restore health?

Better skeletons.

Supernatural creatures.

Transformation.

Wings somehow.

Flying vehicles without rocket thrust.

My awesome avatar.


Mon Oct 30, 2006 7:09 am
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Joined: Wed Oct 18, 2006 12:09 pm
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NPC animals\critters\monsters HAVE to be added


Mon Oct 30, 2006 9:54 am
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YOU STOLE MY IDEA OF ANIMALS!!! MAY THE DEVIL ABUSE YOU IN HELL!! :lol:


Mon Oct 30, 2006 3:44 pm
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So no phaser?


Mon Oct 30, 2006 5:14 pm
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Not for now... will try later...


Mon Oct 30, 2006 5:39 pm
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