Hueg Pack o' Mods *Final update!??!*
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Shook wrote: I fail to see why you're lowering the mass in the first place. I mean, the movement keys and jetpack/crouch are independent keys, so what's the problem? It might screw over mousers, now that i think of it, but how in the nine hells are you managing to get screwed over with a keyboard? Ohhhh I see, he thought we were talking about the people who are keyboard only. We mean mouse+keyboard get screwed over.
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Mon Sep 07, 2009 6:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Ugh. BE CLEAR WHEN YOU'RE REPORTING A PROBLEM, FOLKS. Miscommunication is one thing, but when it's easily preventable with the addition of like two words, it seriously bugs me. That said, how should i fix it? It's already using most of the available keys, and i'm not sure how i should get around this here problem.
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Mon Sep 07, 2009 6:11 pm |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
The Rebounder on the Bubble Tech mod uses R and T to alter the velocity of objects inside it, just use those two random keys that aren't ever used.
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Tue Sep 08, 2009 12:21 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
no, dont. its much better when keys are generic, not specific.
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Tue Sep 08, 2009 1:46 am |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Uh. No. It's much better when you can actually USE the Guided Sphere and change its mass at will if the control settings are Mouse + Keyboard, hence why I said, Spoot Knight wrote: two random keys that aren't ever used. As I would prefer to stick to Mouse + Keyboard setting, I say it SHOULD be specific.
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Tue Sep 08, 2009 3:17 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I think i know what to do; for keyboard-only people, the settings are like they are now, but for mousers, it'll be a couple of specific keys instead, like R and T. Sounds good?
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Tue Sep 08, 2009 8:38 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Yeah, that sounds like it'll work.
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Tue Sep 08, 2009 8:44 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Sounds like a cool story, bro, go with it Can't wait for the next update of the RR that makes it more compatible for mouse users, looks pretty great.
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Wed Sep 09, 2009 12:09 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I really like the new ish on this pack but it leaves me wondering; where is the Pelian Army during all of this?
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Wed Sep 09, 2009 9:46 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Ragdollmaster wrote: Can't wait for the next update of the RR that makes it more compatible for mouse users, looks pretty great. Que? The current control system for the RR special ability is cross-compatible, so it shouldn't need any adaptation for mousers. Dunno about controllers, though. @wutangfan: Right in my signature. :U But honestly, i haven't given then a lot of thought, though i have actually made a few changes here and there. Mainly visual, though.
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Thu Sep 10, 2009 2:54 pm |
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DUDE!
Joined: Sat Aug 29, 2009 12:56 pm Posts: 22
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
very cool mods the anal cannon is the best xD
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Thu Sep 10, 2009 3:31 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Shook wrote: I think i know what to do; for keyboard-only people, the settings are like they are now, but for mousers, it'll be a couple of specific keys instead, like R and T. Sounds good? Not to me, personally I try to avoid specific keys at all costs because when you get a buddy to play with you, you'll have some headache with those keys... especially if the feature is really worth having in your arsenal. Try more tapping technique or key combo's. While doing that, be sure you don't map them to something the player or AI might do frequently to set it off when its not supposed to.
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Thu Sep 10, 2009 5:45 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Hmm, didn't think of that, thanks for reminding me. I'm thinking something like, if you hold Left and Right down simultaneously, the mass increases, and if you hold Up and Down, it decreases. Or maybe switched around, but definitely something like that. Considering that we usually don't hold down the opposite keys at the same time, it shouldn't give any major problems. @DUDE!: Thanks. 
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Fri Sep 11, 2009 9:08 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
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Mon Sep 14, 2009 2:18 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
They're kinda slow, but they show things nicely. Thanks. Might use them.  <Incoming transmission> Coming to a huge pack of modifications near you...<Incoming secondary transmission> TAP-MAN
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Tue Sep 15, 2009 5:50 pm |
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