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 CombatModules V5 - Doainar Control Room + Other stuff! (WIP) 
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Joined: Thu May 07, 2009 7:42 am
Posts: 47
Location: Russia
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Made very good, but Rocket Silo used to be very difficult). Rockets are just a stick and explode, but for the soldiers is a very even match.


Fri May 22, 2009 4:12 am
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Make controllable doors :grin:


Fri May 22, 2009 2:34 pm
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Joined: Wed Sep 24, 2008 1:25 pm
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
I'd like to see a death pit with a cleaner at the bottom so it doesn't get messy after a few kills.


Fri May 29, 2009 9:16 pm
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Joined: Sat Apr 18, 2009 5:03 am
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Awesome! Cargo bay canopy doors would be nice.


Sun May 31, 2009 2:25 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Lizard wrote:
Make controllable doors :grin:


I remeber when there were only controlled doors.


Sun May 31, 2009 2:40 am
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Joined: Wed Dec 17, 2008 11:35 am
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Location: London
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Update Bump! :grin:


Mon Jun 22, 2009 5:41 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Whoa! you made the zombie thing I suggested! :shock:
And not only that, but you did it extremely well.

I hope someone takes the zombie defence I suggested, if not, I might try to make it on my free time since its gonna be fun. Also that bunker works as an excellent instaskirmish base that has everything you need.

*D/L* and keeper!


Mon Jun 22, 2009 7:33 pm
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Joined: Wed Dec 17, 2008 11:35 am
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Location: London
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Thank you! ^^

I'm glad you like it, I've gotten good at modules now. I aim to please. :P


Mon Jun 22, 2009 8:18 pm
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Joined: Mon May 07, 2007 1:49 pm
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Post Re: CombatModules V3 - Doainar Control Room + Other stuff! (WIP)
Good to see all that work you did in College paid off!
I'm thinking of throwing some sprites together.
If I do you wanna make modules with em for your pack?


Mon Jun 22, 2009 9:42 pm
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Post Re: CombatModules V5 - Doainar Control Room + Other stuff! (WIP)
Minor Update!

Added Lua Screens, fixed a few of my other modules and put the zombie defence bunker into the CombatModules folder/pack so that it doesn't have to be downloaded separately.

More updates soon... Maybe. :oops:

CBM02


Sun Aug 23, 2009 5:31 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: CombatModules V5 - Doainar Control Room + Other stuff! (WIP)
Minor bug report:

the only grenades I can get to work in the grenade trap, are either
A) not impact grenades
B) Molotovs

I can't get any of the others to just sit there. but i can at least get 5 molotovs per module....
The only way I can think of to correct this, is to use lua to either
A) include duplicates with pre-placed explosives
B) use lua to make TDE's pinned inside the area.


Thu Aug 27, 2009 1:50 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: CombatModules V5 - Doainar Control Room + Other stuff! (WIP)
I missed that, I actually missed the zombie defend modules! No way! I'm in love with them now.


Thu Aug 27, 2009 2:20 am
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