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 Astro - a mission! 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Astro - a mission!
I put my Brain at the top of a cavern at the bottom of the map, so there's no floor. Most AI can't shoot and fall at once.


Thu Jun 18, 2009 11:55 pm
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Post Re: Astro - a mission!
I managed to make my version with the force field.

The field requires red team actors to have both keys.

To prevent a unit from going in base 1, picking key 1, taking the teleporter, picking up key 2, teleporting back and flying over base 2, the teleporters don't work if you have both keys.


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Fri Jun 19, 2009 4:14 am
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Post Re: Astro - a mission!
I managed to finish it using a single Browncoat Light with a sniper rifle and rotary cannon. Pilfered a SPAS1200 off a dead Ronin, which proved to be very useful.

I spotted and used the teleporters first time, only thing is the two Ronin with M1600's make it pretty much suicide to attack (I got lucky with the cannon, the shell gibbed the head of the first Ronin, ricochetted upwards into the second Ronin and exploded. They still managed to shave more than 50 health off me in that time!)

I've also noticed a potentially fatal bug with the Minigun. When the AI spots an enemy that's not 100% visible, they fire single shots or bursts. When using the Minigun this results in the AI constantly spinning the barrels up and down and never actually firing.


Sun Jun 21, 2009 6:33 am
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Post Re: Astro - a mission!
The Gunslinger wrote:
When the AI spots an enemy that's not 100% visible, they fire single shots or bursts. When using the Minigun this results in the AI constantly spinning the barrels up and down and never actually firing.


The AI never fire the minigun. It's a known issue that AI don't know how to hold fire to wind it up and fire.


Mon Jun 22, 2009 6:17 am
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Post Re: Astro - a mission!
I had problems with my registration code so I tried to beat it on the 6 minute time limit. It took me like 50 tries to do it. Good map.


Sat Jul 18, 2009 9:33 am
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Post Re: Astro - a mission!
Well, maybe I LIKE the Ronin!

Also, since when was it confirmed that the Ronin and the Coalition factions/companies/factories were arch rivals?


Tue Aug 18, 2009 2:30 am
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Post Re: Astro - a mission!
Justin1221 wrote:
Well, maybe I LIKE the Ronin!

Also, since when was it confirmed that the Ronin and the Coalition factions/companies/factories were arch rivals?

You don't have to use coalition. Why would anyone even use them anymore? We have all sorts of mods.


Tue Aug 18, 2009 4:11 am
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Because coalition rock face?

Honestly.


Tue Aug 18, 2009 4:12 am
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Post Re: Astro - a mission!
Pointless debates > Staying on topic.

If that's the logic you implement on this forum, I believe Lockings warnings and bannings are in order! Please guys, keep it on topic.


Tue Aug 18, 2009 5:51 am
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Post Re: Astro - a mission!
I believe the browncoats at the end should be changed to Coalition Heavies. Browncoats are their OWN FACTION. And are hardly even implemented yet. Is the Voracious still active?


Wed Aug 19, 2009 6:21 pm
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Post Re: Astro - a mission!
I think the browncoats at the end were meant to make things harder, but since they are right now about as strong as coalition heavies (or so I heard) It doesn't end up with too much of an increased challenge...


Thu Aug 20, 2009 5:23 am
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Is the VICTOLY fixed yet? I like the mission, it's just really bad that the only word is messed up....


Sun Aug 23, 2009 3:27 pm
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Victoly is probably an intentional reference to the bad english ports of the NES era.


Sun Aug 23, 2009 5:00 pm
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Post Re: Astro - a mission!
Then I would've opted for "You am win!"


Mon Aug 24, 2009 4:31 am
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Post Re: Astro - a mission!
LowestFormOfWit wrote:
Then I would've opted for "You am win!"


I don't see what you am did here. Bizzaro am thinking the line below be worse for winning screen.


Mon Aug 24, 2009 9:58 am
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