View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:14 am



Reply to topic  [ 51 posts ]  Go to page 1, 2, 3, 4  Next
 Avatar problems - FIXED! 
Author Message
DRL Developer
DRL Developer
User avatar

Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
Reply with quote
Post Avatar problems - FIXED!
What's going on with the avatar images being broken? Were they always this way, or did it happen at some point? What happens if you guys with broken ones try to set a new one?

Please let me know so we can fix this, thanks!


Last edited by Data on Sat Dec 23, 2006 12:21 am, edited 2 times in total.



Sat Oct 28, 2006 3:18 am
Profile ICQ
DRL Developer
DRL Developer
User avatar

Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
Reply with quote
Post 
Ok, it was a silly thing we've now fixed... go ahead and re-set your avatars, everything should work fine!


Sat Oct 28, 2006 6:55 am
Profile ICQ
User avatar

Joined: Wed Apr 12, 2006 10:56 am
Posts: 200
Reply with quote
Post 
My new avatar is awesome.


Sat Oct 28, 2006 10:07 am
Profile
User avatar

Joined: Thu Sep 14, 2006 10:44 pm
Posts: 488
Location: bay12forums.com
Reply with quote
Post 
Hey DIRTMaster can you make the bodys more, "ragdollish"?

It would be really cool


My new avatar is awesome too.


Sat Oct 28, 2006 5:25 pm
Profile
User avatar

Joined: Fri Oct 13, 2006 2:41 am
Posts: 37
Reply with quote
Post 
Yay, avatars! 3 cheers!


Sat Oct 28, 2006 6:53 pm
Profile WWW
User avatar

Joined: Sat Oct 14, 2006 7:56 pm
Posts: 112
Location: Finland
Reply with quote
Post 
Hail to animated avatars ! :twisted:


Sat Oct 28, 2006 9:00 pm
Profile
User avatar

Joined: Thu Sep 14, 2006 10:44 pm
Posts: 488
Location: bay12forums.com
Reply with quote
Post 
O Hail to them, to bad mine isn't aminated. :(


Sat Oct 28, 2006 9:18 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
Reply with quote
Post 
Toony, can you describe more how you mean? To make the limbs etc flail more when the guys die?


Sun Oct 29, 2006 12:35 am
Profile ICQ
User avatar

Joined: Thu Sep 14, 2006 10:44 pm
Posts: 488
Location: bay12forums.com
Reply with quote
Post 
Like the body stays in ragdoll and you can push it around or pick it up and throw it downstairs.If you shoot the guy with a shoot gun and the chest he should be propelled backwards, but not to exadrated and hit the ground.Then you can pick the body up and throw him in his base or you can drop it off a cliff onto a enemy and break there back.

Or if they have armor (later) i can take it off them and use it as your own. If they have a helmet you can take it if they dont have it. Mabye, if the bases can have locked doors you can take it off them and open their base instead of blowing it up.

Ussauly when I guy dies they combine into the background, even if they are in the air and they float. You can't move them or shoot them again and they move. You just shoot through them making a big hole in them.


Sun Oct 29, 2006 1:02 am
Profile
User avatar

Joined: Wed Apr 12, 2006 10:56 am
Posts: 200
Reply with quote
Post 
what about something that picks up corpses and throws them?

P.S. How about dynamic ragdoll objects like trees, ropes, boxes, etc.


Sun Oct 29, 2006 5:44 am
Profile
User avatar

Joined: Tue Feb 15, 2005 6:06 pm
Posts: 660
Location: Canada
Reply with quote
Post 
The problem with the rtagdoll idea is that everybody would be comsidered an actor, slowing game speed at times.


Sun Oct 29, 2006 7:05 am
Profile
User avatar

Joined: Wed Apr 12, 2006 10:56 am
Posts: 200
Reply with quote
Post 
not everybody.


Sun Oct 29, 2006 9:15 am
Profile
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
just humans, aniamls, weapons, armor, sheild, vehicles... that is alot... hmm, DIRTmaster you most create a new physics engine, i think...

btw why wont my avatar loop?? :?


Sun Oct 29, 2006 9:35 am
Profile WWW
User avatar

Joined: Wed Apr 12, 2006 10:56 am
Posts: 200
Reply with quote
Post 
The Punisher wrote:
just humans, aniamls, weapons, armor, sheild, vehicles... that is alot... hmm, DIRTmaster you most create a new physics engine, i think...


Animals?


Sun Oct 29, 2006 12:27 pm
Profile
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
Yes, afcourse we need animals... cows, horses, chickens, dogs, cats, rabbits, sheeps and aliens! :D

Does my avatar loop??


Sun Oct 29, 2006 1:49 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 51 posts ]  Go to page 1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.089s | 16 Queries | GZIP : Off ]