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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones - Updated (Again)
Point.blank wrote: Oh boy, more ways to kill my enemies with blood. A custom activities.ini with only Bloodbath kamikazes would be insane... (unarmed enemies tend to duck for cover when shot at...) I can make an activity, but I never quite understood how to use one in a mission. >____________>' If anyone got more deadly bloody ideas, feel free to suggest, and I might make some more stuff for this. Right now, I have these weapons planned: -Killer blood sprayer -Killer blood grenade/grenade launcher -Killer blood rain (Ordered via craft menu) -Uhhhhh... That's it for now. >________>' I'll probably try a bloody rocket or dropship too. And i'm gonna make custom sprites for these guys too.
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Sat Aug 01, 2009 12:37 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bloodbath Clones - Updated (Again)
Perhaps a unit that fires a high velocity, decent sharpness jet of blood as a wound in the direction of the wounding object? Could make for an interesting attack mechanism... and I'm quite sure it can be done relatively easily.
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Sat Aug 01, 2009 12:48 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Bloodbath Clones - Updated (Again)
make one that spits blood when crouching.
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Sat Aug 01, 2009 1:23 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones - Updated (Again)
Lizard wrote: make one that spits blood when crouching. Out of where? >_______>' @ Allstone I'll see what I can do. I need some original weapon ideas and such.
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Sat Aug 01, 2009 2:15 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Bloodbath Clones - Updated (Again)
MaximDude wrote: Lizard wrote: make one that spits blood when crouching. Out of where? >_______>' His mouth?
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Sat Aug 01, 2009 2:41 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones - Updated (Again)
Lizard wrote: MaximDude wrote: Lizard wrote: make one that spits blood when crouching. Out of where? >_______>' His mouth? I am disappoint. :( Expect update within the next few days.
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Sat Aug 01, 2009 3:14 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Bloodbath Clones - Updated (Again)
I keep on getting MO collisionpoint crashes when the rocketmen bleed too much. A lot of fun, though.
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Mon Aug 03, 2009 4:22 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Bloodbath Clones - Updated (Again)
This needs to be made into a base.rte edit. THAT WOULD BE EPIC.
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Mon Aug 03, 2009 5:54 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Bloodbath Clones - Updated (Again)
OMG there's just so much blood I got shot once and the clone was just gushing out blood, there was just sooooo much blooood.
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Mon Aug 03, 2009 6:13 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Bloodbath Clones - Updated (Again)
zeno39 wrote: OMG there's just so much blood I got shot once and the clone was just gushing out blood, there was just sooooo much blooood. Thats the point. :B
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Mon Aug 03, 2009 6:27 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones - Updated (Again)
Hyperkultra wrote: This needs to be made into a base.rte edit. THAT WOULD BE EPIC. It was, during B13. you know how DRL is today... 'HURF NO BAES.RTE EDIT LOLOL NOOB gentleman GTFO' and such. >________>' The Fat Sand Rat wrote: I keep on getting MO collisionpoint crashes when the rocketmen bleed too much. A lot of fun, though. Really? I'll look into that. Maybe i'll make the rocket blood more powerfull and decrease the emission count of it. 3POK_PHALE wrote: zeno39 wrote: OMG there's just so much blood I got shot once and the clone was just gushing out blood, there was just sooooo much blooood. Thats the point. :B Indeed it is. :B
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Mon Aug 03, 2009 12:38 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Bloodbath Clones - Updated (Again)
After a few seconds spraying blood with the heavy rocketman guy, I got this error in a loop.
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Mon Aug 03, 2009 7:57 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones - Updated (Again)
Hmmm... Interesting.
I suspect that happens because I changed the blood from HitsMOs = 1 to GetsHitByMOs = 1 to make it 'non-lethal'. I will fix it in the update, but for now all you have to do is open Gore.ini and change GetsHitByMOs to 0 in the Rocket Blood code.
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Mon Aug 03, 2009 8:35 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Bloodbath Clones - Updated (Again)
Yeah, the bloodbath rocket clone crashes the game every time his legs gib.
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Tue Aug 04, 2009 5:23 am |
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