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 Bloodbath Clones - Updated (Again) 
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Bloodbath Clones - Updated (Again)
Point.blank wrote:
Oh boy, more ways to kill my enemies with blood. A custom activities.ini with only Bloodbath kamikazes would be insane... (unarmed enemies tend to duck for cover when shot at...)


I can make an activity, but I never quite understood how to use one in a mission. >____________>'

If anyone got more deadly bloody ideas, feel free to suggest, and I might make some more stuff for this.

Right now, I have these weapons planned:
-Killer blood sprayer
-Killer blood grenade/grenade launcher
-Killer blood rain (Ordered via craft menu)
-Uhhhhh... That's it for now. >________>'

I'll probably try a bloody rocket or dropship too.
And i'm gonna make custom sprites for these guys too.


Sat Aug 01, 2009 12:37 pm
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Post Re: Bloodbath Clones - Updated (Again)
Perhaps a unit that fires a high velocity, decent sharpness jet of blood as a wound in the direction of the wounding object? Could make for an interesting attack mechanism... and I'm quite sure it can be done relatively easily.


Sat Aug 01, 2009 12:48 pm
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Post Re: Bloodbath Clones - Updated (Again)
make one that spits blood when crouching.


Sat Aug 01, 2009 1:23 pm
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Post Re: Bloodbath Clones - Updated (Again)
Lizard wrote:
make one that spits blood when crouching.


Out of where? >_______>'

@ Allstone
I'll see what I can do.

I need some original weapon ideas and such.


Sat Aug 01, 2009 2:15 pm
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Post Re: Bloodbath Clones - Updated (Again)
MaximDude wrote:
Lizard wrote:
make one that spits blood when crouching.

Out of where? >_______>'

His mouth?


Sat Aug 01, 2009 2:41 pm
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Post Re: Bloodbath Clones - Updated (Again)
Lizard wrote:
MaximDude wrote:
Lizard wrote:
make one that spits blood when crouching.

Out of where? >_______>'

His mouth?


I am disappoint. :(

Expect update within the next few days.


Sat Aug 01, 2009 3:14 pm
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Post Re: Bloodbath Clones - Updated (Again)
I keep on getting MO collisionpoint crashes when the rocketmen bleed too much.
A lot of fun, though.


Mon Aug 03, 2009 4:22 am
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Post Re: Bloodbath Clones - Updated (Again)
This needs to be made into a base.rte edit. THAT WOULD BE EPIC. :grin:


Mon Aug 03, 2009 5:54 am
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Post Re: Bloodbath Clones - Updated (Again)
OMG there's just so much blood I got shot once and the clone was just gushing out blood, there was just sooooo much blooood.


Mon Aug 03, 2009 6:13 am
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Post Re: Bloodbath Clones - Updated (Again)
zeno39 wrote:
OMG there's just so much blood I got shot once and the clone was just gushing out blood, there was just sooooo much blooood.


Thats the point. :B


Mon Aug 03, 2009 6:27 am
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Post Re: Bloodbath Clones - Updated (Again)
Hyperkultra wrote:
This needs to be made into a base.rte edit. THAT WOULD BE EPIC. :grin:

It was, during B13.
you know how DRL is today... 'HURF NO BAES.RTE EDIT LOLOL NOOB gentleman GTFO' and such. >________>'

The Fat Sand Rat wrote:
I keep on getting MO collisionpoint crashes when the rocketmen bleed too much.
A lot of fun, though.

Really? I'll look into that.
Maybe i'll make the rocket blood more powerfull and decrease the emission count of it.

3POK_PHALE wrote:
zeno39 wrote:
OMG there's just so much blood I got shot once and the clone was just gushing out blood, there was just sooooo much blooood.


Thats the point. :B

Indeed it is. :B


Mon Aug 03, 2009 12:38 pm
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Post Re: Bloodbath Clones - Updated (Again)
Image

After a few seconds spraying blood with the heavy rocketman guy, I got this error in a loop.


Mon Aug 03, 2009 7:57 pm
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Post Re: Bloodbath Clones - Updated (Again)
Hmmm... Interesting.

I suspect that happens because I changed the blood from HitsMOs = 1 to GetsHitByMOs = 1 to make it 'non-lethal'.
I will fix it in the update, but for now all you have to do is open Gore.ini and change GetsHitByMOs to 0 in the Rocket Blood code.


Mon Aug 03, 2009 8:35 pm
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Post Re: Bloodbath Clones - Updated (Again)
Yeah, the bloodbath rocket clone crashes the game every time his legs gib.


Tue Aug 04, 2009 5:23 am
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