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 How to make Cortex Command lag less. [V1.2.2] 
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: How to make Cortex Command lag less. [V1.1]
Um, this wasn't delta time either.

oops.

Edit: further testing reveals it to be a problem with NxWindowed = 2


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Sat May 23, 2009 5:35 am
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
I tried those, and none of them changed anything. After inspecting base.rte a little, I noticed that its index.ini does not IncludeFile Settings.ini, which is probably the reason my changes to it did not affect the game at all.

Little help here?


Sun May 24, 2009 6:18 pm
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Joined: Thu Apr 12, 2007 2:53 am
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Post Re: How to make Cortex Command lag less. [V1.1]
Brainwashed wrote:
I tried those, and none of them changed anything. After inspecting base.rte a little, I noticed that its index.ini does not IncludeFile Settings.ini, which is probably the reason my changes to it did not affect the game at all.

Little help here?


Run CC in Administrator mode, that helped me.


Mon May 25, 2009 3:37 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
Probably due to Vista's program folder virtualization.


Mon May 25, 2009 5:06 pm
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Joined: Mon Apr 06, 2009 9:41 am
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Location: New York
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Post Re: How to make Cortex Command lag less. [V1.1]
Really skeptical about command O being the timescale hotkey. Is there a way to do it in the terminal?

Edit: Would be very useful because it seems as if I accidentally did something mid-game which made the game start running like a crappy gif.
It's REALLY slow :-(


Tue Jun 02, 2009 11:57 am
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Post Re: How to make Cortex Command lag less. [V1.1]
Yeah, sounds like you turned timescale off :P


Tue Jun 02, 2009 1:48 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
Better yet, just move it to your desktop, one of the few places that you actually own. no admin rights required.

Rawtoast wrote:
Is there a way to do it in the terminal?

Code:
TimerManager.OneSimUpdatePerFrame = true
should work. replace true with false to turn it off. if it doesnt, try 1 and 0.


Tue Jun 02, 2009 9:50 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
Wow... I never knew CC was supposed to run that fast... Thanks.


Fri Jun 19, 2009 9:31 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
hm.
i was messing around with the settings i think.
or i was playing
then when i relaunched the game. i noticed the app was missing from the dock even though it is open

the settings at the top where i edited
Settings
ResolutionX = 800
ResolutionY = 600
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 0
NxWindowed = 1
PostProcessing = 0
PostPixelGlow = 0
PixelsPerMeter = 15
PlayIntro = 1
ConsoleScreenRatio = 0.4
DeltaTime = 0.0166667
RealToSimCap = 0.0079023
HSplitScreen = 0
VSplitScreen = 0
DefaultActivityType = GAScripted
DefaultActivityName = Zombie Cave
MaxUnheldItems = 25

Image
screen

wtf happened? :roll:


Wed Jul 01, 2009 8:16 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
Geti, I would think that you should mention it's always a good idea to update drivers.

Especially the dual-core timing issue.


Wed Jul 01, 2009 9:29 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
shall do. it helped on my laptop quite a lot, so i might as well put it in.


Wed Jul 01, 2009 11:22 pm
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Post Re: How to make Cortex Command lag less. [V1.1]
You windowed it.

Please don't quote huge blocks of stuff for a three word reply. Actually just don't quote huge blocks of stuff.

EDIT: Woops, didn't realize how big that was.


Last edited by LowestFormOfWit on Fri Jul 03, 2009 6:26 am, edited 1 time in total.



Thu Jul 02, 2009 5:40 am
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Post Re: How to make Cortex Command lag less. [V1.1]
Do you know how to get 400:300 without zooming in?


Thu Jul 02, 2009 11:05 pm
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Post Re: How to make Cortex Command lag less. [V1.2]
Making Mac users everywhere look like retards. Thanks a lot, bub.


Fri Jul 03, 2009 1:07 am
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Joined: Mon Aug 24, 2009 8:23 am
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Post Re: How to make Cortex Command lag less. [V1.2]
I feel silly for asking this, but your post completely confuses me, Geti.
What the hell do you mean with all the DeltaTime crap? Just to fiddle around I set it at random things, and .025 seems to make it less laggy/playable for me, but I honestly have no idea what is happening. I then tested at .001 and it seems to be in slo-mo/bullet time constantly.
When you say

Code:
DeltaTime = 0.0222222   // 45 FPS - Mildly Choppier
DeltaTime = 0.025   // 40 FPS
DeltaTime = 0.0285714   // 35 FPS - Getting bad

What do you mean by those 45/40/35 FPS's? Does the game somehow force it to run constantly at that FPS, or the cap is that, or what...? My friend says it's impossible to change the amount of time taken to render a frame like that, because then you could set it so it takes 0 seconds, then get an "infinite" FPS. I can definitely see where he got that. I tried to set it at 0 for experimentation but I just got a black screen.
Does it force-change how fast CC runs or something?


Fri Aug 28, 2009 7:08 am
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