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 *Lua Tech Inc.* V2.31- Spike pistol fix! 
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Joined: Mon May 12, 2008 8:44 pm
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Post Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Well, it mostly works. It's very violent though. I'll mess with numbers later and see if I can get it to work how I pictured. Main problem now is that it can't deflect incoming bullets 99% of the time.


Fri Jun 19, 2009 2:35 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Just change the where ever you find
Code:
* 2

with something higher than 2 if you want it to act faster.


Fri Jun 19, 2009 2:55 am
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Post Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Ah, seems that has a catch. Instant terrain rape and lagfest. I highly doubt there's a way to ignore terrain particles and only affect bullets, right?


Fri Jun 19, 2009 6:04 pm
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Post Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Oh, just change:
Code:
         if (diff < 100) and actor.PinStrength == 0 then
            if actor.PresetName == "Psy Bullet" then

To
Code:
         if (diff < 100) and actor.PinStrength == 0 and actor.Sharpness > 2 then
            if actor.PresetName == "Psy Bullet" then

That has the side effect of it not blocking rockets, but it works.


Fri Jun 19, 2009 7:10 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
I got a new idea for a fun weapon: Super Plasma Slingshot

The gun works like this:
1. Fire one marker. It will record the position or just stay there...
2. Fire the second marker. It will calculate the distance and angle to the first marker and based on the distance, it will launch a large hot ball of plasma towards the first marker.

You can change the way it works in anyway you see it fit, and if you want I can sprite you a basic ball of plasma and some glows if you want any. The point is: a tricky-to-use cannon that fires a massive and heavy ball of plasma based on the two markers that create a vector.


Fri Jun 19, 2009 10:55 pm
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Post Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
I would say that I did not know enough trig, but I wonder if seting the velocity of the plasma ball to a reduced marker1.pos - marker2.pos would work.


Fri Jun 19, 2009 11:03 pm
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Post Re: *Lua Tech Inc.* V2.14 - Marker targeting auto fire drones!
Update 2.14:
Added marker targeting auto fire drones.

However, Lua Tech is waiting shipment of several late ordered plasma charges.


Sat Jun 20, 2009 7:28 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: *Lua Tech Inc.* V2.14 - Marker targeting auto fire drones!
Jesus christ dude, slow down.


Sat Jun 20, 2009 10:19 am
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Post Re: *Lua Tech Inc.* V2.14 - Marker targeting auto fire drones!
mail2345 wrote:
However, Lua Tech is waiting shipment of several late ordered plasma charges.


The ones I told I could do if you wanted? What size then? Since you made some sort of drones I dont think they'll be firing massive boulders of plasma, but something smaller. : P


Sat Jun 20, 2009 3:36 pm
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Post Re: *Lua Tech Inc.* V2.14 - Marker targeting auto fire drones!
About 5x5 should be good enough.


Sat Jun 20, 2009 5:35 pm
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: *Lua Tech Inc.* V2.14 - Marker targeting auto fire drones!
You should make a marker that will stick to things like terrain, actors, and ships. The marker should die once it's parent dies. You should assign a button to remove all markers, too.


Sat Jun 20, 2009 10:56 pm
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Post Re: *Lua Tech Inc.* V2.14 - Marker targeting auto fire drones!
Maker currently does stick to MOs.

You are right about the marker remover, though.


Sat Jun 20, 2009 11:00 pm
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Post Re: *Lua Tech Inc.* V2.14.1 - New sprites!
Bump for update 2.14.1:
New sprites, thanks to numgun
Plasma markers more reliable.


Sun Jun 21, 2009 5:09 am
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Joined: Wed Dec 03, 2008 8:54 pm
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Post Re: *Lua Tech Inc.* V2.14.1 - New sprites!
Oh........MAH.............GAWD.........!!!!!!!Dude WTF slow down a little bit.......are you working on these all the fudging day?


Sun Jun 21, 2009 8:47 pm
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Post Re: *Lua Tech Inc.* V2.14.1 - New sprites!
You know you got a good mod when people start complaining about new stuff being added to it. :-o


Sun Jun 21, 2009 9:31 pm
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