Realistic C4, Better Skirmishes, Quinta Explosives
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
numgun wrote: Mainly the jetpack is non-harmful, and the actor not colliding with other actors, just like the crobos are. jetpacks should be harmful, and should also be more pretty. i kinda like actors colliding with actors, but kinda dont. so i'm undecided as to the second one. i fully condone the C4 change though.
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Sat Jun 20, 2009 4:54 am |
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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
NoCollideAI.rte now contains added awesome in the form of non-massacring diggers and powerful jetpacks. The capacity of the AI to invade your base is greatly improved.
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Sat Jun 20, 2009 7:27 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
Couldn't you have done: Code: AddActor = AHuman CopyOf = X PresetName = X HitsMOs = 0 Jetpack = AEmitter CopyOf = Safepack Extra Heavy ParentOffset = Vector X = -6 Y = 3 DrawAfterParent = 0
Cleaner, and boosts inter build compatability.
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Sat Jun 20, 2009 7:33 am |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
hmm this is giving me an idea. we need a serious cortex command balencing thread, not about adding crazy new abilities or weapons, but more about making the game work with itself better. this would mainly be stuff that would be easy ini or lua changes.
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Sat Jun 20, 2009 7:36 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
nocollideai.rte isn't doing anything for me. It's not working at all.
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Sat Jun 20, 2009 8:07 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
Disable activties.
The mod uses custom activities.
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Sat Jun 20, 2009 8:30 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
Okay, new problem... I made CC use the activities file for this mod. However, it references "Ronin/Bazooka" which isn't defined in any of the files that come with this mod. Is this mod just broken?
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Sat Jun 20, 2009 5:47 pm |
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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
Ronin Bazooka is part of the base Ronin.rte files. So something is wrong with your installation, is my guess.
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Sat Jun 20, 2009 6:18 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Realistic C4, Better Skirmishes, Quinta Explosives
hey what happened to all the downloads? That no collide AI was a great idea
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Mon Jun 22, 2009 10:39 pm |
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