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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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Mods lately..
Is it just me... or are the recent mods kinda.. uninspired and repetitive? I'm seeing the same things being done over and over now.
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Mon Feb 05, 2007 8:27 pm |
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Karva-Bopi
Joined: Sat Oct 14, 2006 7:56 pm Posts: 112 Location: Finland
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yeah... you are right... but just wait for few new builds and vola !
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Mon Feb 05, 2007 8:55 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Grah! I have three unique mods being debugged by two people who have dissappeared, a mod that won't work for a few versions, Nanobots, and other unique mods that I can't find anyone to debug! If anyone wants to help debug, I'll release a few mods that you may all like.
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Mon Feb 05, 2007 9:04 pm |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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I hope it won't be the same fiasco as your 'water'...
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Mon Feb 05, 2007 9:09 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Yes, people will be running around screaming "It's not a ship that creates huge underground tunnel systems! It's a cave maker!"
But please, anyone want to volunteer for debugging?
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Mon Feb 05, 2007 9:11 pm |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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No thanks. You should just do it yourself.
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Mon Feb 05, 2007 9:14 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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The fact that I can't figure out how to fix it is what drove me to asking. I just need a quick fix. A leg's not appearing on one of my mods.
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Mon Feb 05, 2007 9:16 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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everything is getting repetitive because modding is so tight
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Mon Feb 05, 2007 9:31 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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I haven't noticed. I stopped dling them a long, long time ago. If I know how they're done, I just don't bother anymore.
My current project will have you all rather impressed once it's done...
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Mon Feb 05, 2007 11:16 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Empyreal wrote: Yes, people will be running around screaming "It's not a ship that creates huge underground tunnel systems! It's a cave maker!" But please, anyone want to volunteer for debugging?
id do it since im bored
but the reason mods are repetitive is because theres not much to do that doesnt require going outside of the box, and people like the box
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Mon Feb 05, 2007 11:38 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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I'm working on a mod that no-one has posted before... And only 2 people know (vaguely) what it is...
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Mon Feb 05, 2007 11:46 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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I like outside the box. I thrive outside the box. It's the only place where people don't care if your sprites suck so long as it's awesome.
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Mon Feb 05, 2007 11:58 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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I try to stay original.
It may just be a different actor...
But if it's not spectacularly ubercool, I try to make up with decent sprites.
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Tue Feb 06, 2007 2:43 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Muahahah! thanks to the many brains i now own, i know what your secret project thats gonna b mega cool is (i wont tell) but i want to test it! plz pm letting me test it! (no seriusly, i know.)
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Tue Feb 06, 2007 2:50 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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hey ill debug your mods(ill try anyway)
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Tue Feb 13, 2007 1:46 am |
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