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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: Slug soldiers
me want to betatest them... and naXx if you want help just say it.
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Sun Jun 07, 2009 12:23 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
Roy-G-Biv wrote: Of course, I wish to betatest too.
I do see recolored fire. I don't know if that'd work as acid dude. well right now I've not seen any acid effect more realistic it don't rape just touching it, Its based on aemitters damage, it makes more damage to organic actors and less damage to steel actors, deadly for anything . (you will be treated with consideration in betates process) zalo wrote: Acid burns. Guess what fire does. Also, Acid is a liquid, and in simulations they use liquid that has a short life time, and is anti-gravity to get fire. Also, it could be evaporating really quickly. Its exaclty like works but the antigravity effects wasn't applyed because its acid-like a hose pipe throwing green damaging stuff, if we mix flamethrower and this acid launcher can be too uber (consider you in)
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Sun Jun 07, 2009 3:19 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
Mind wrote: NaxX, if you ever need a certain glow, you can always pm me, just so ya know. Thousand thanks man, many times I needed a glow expert, in future I'll talk with you And If doesn't matter, NaXx* The Decaying Soldat wrote: Heck. Even if you just release a mod with the plain Modern Soldiers and all their weapons, I'll be happy as hell already.
Needs more MS stuff! Yeah! Already its really cool soldier, I've decieded to begin by one elit-unit, and if you see the hover unit... right now its DA BOMB! But still need works vagyr wrote: me want to betatest them... and naXx if you want help just say it. Damn you greek man! I've got a super futuristic gun sprite for you, and you're 1 week out of msn, don't force me to turn it into a gift for someone ¬¬
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Sun Jun 07, 2009 3:40 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Slug soldiers
You should give each green 'gas' cloud a lua script that slowly drains health away from actors near the clouds, instead of an incendiary grenade resprite/recolor (Well, it looks that way to me).
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Sun Jun 07, 2009 7:50 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
Erahgon wrote: You should give each green 'gas' cloud a lua script that slowly drains health away from actors near the clouds, instead of an incendiary grenade resprite/recolor (Well, it looks that way to me). well, I think make toxic clouds are not so funny like fry off a group of enemies, each oneof us have his/her own taste for that and, for your not very trustworthy information, the code doesn't come for one incendiary grenade, comes by the first napalm launcher in Cortex mods. Lua its cool but lose the old-fashion-way its die.
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Mon Jun 08, 2009 11:34 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Slug soldiers
last time i checked, acids worked pretty well on metals. you should use OrientToVel on the fire (assuming its made of AEmitters) to make it look like its flowing. looks pretty nice though.
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Mon Jun 08, 2009 11:54 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
well well well, thanks for your comments so acid code its tricky with no stop finedude's work... I've read really good opinions talking with gotcha about you so, I'll be glad to bring you the soldier, and please, keep it in secret I'm worried about the amount of lag produced by Acidulant
Last edited by NaXx on Sat Jun 13, 2009 4:50 pm, edited 1 time in total.
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Tue Jun 09, 2009 3:37 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Slug soldiers
^That's not very secretive in my opinion. Is that supposed to be a PM?
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Tue Jun 09, 2009 5:47 pm |
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sfeven
Joined: Tue Apr 07, 2009 10:23 pm Posts: 8
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Re: Slug soldiers
This looks really cool, man.
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Tue Jun 09, 2009 10:30 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
piipu wrote: ^That's not very secretive in my opinion. Is that supposed to be a PM? Oops I don't know what happend but I've not wanted to do that, piipu, I don't remember how it arrive since here... It supposed it was a pm send to geti... and thanks sfeven (NaXx's Forum confidence = 0 %)
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Sat Jun 13, 2009 4:54 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Slug soldiers
heheh, doesnt matter. because you mean well and arent self righteous, you wont be stomped. anyway, pm me the mod and i'll see what i can do with whatever problems you have.
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Sun Jun 14, 2009 1:27 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Slug soldiers
Sorry im sorta new to this topic but are you making like an army or somthing cause that would be awsome!
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Mon Jun 15, 2009 6:21 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Slug soldiers
Hey, wasn't I supposed to be beta testing?
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Mon Jun 15, 2009 7:30 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
Flammablezombie wrote: Hey, wasn't I supposed to be beta testing? wtf man! mod its on develop proccess already!! when we finish to make it, betatest will be on your inbox
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Tue Jun 16, 2009 4:15 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Slug soldiers
oh, ok then.
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Tue Jun 16, 2009 4:25 pm |
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