*Lua Tech Inc.* V2.31- Spike pistol fix!
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.10 - Got some lua to work on attachables.
I also don't see the trolling.
Sure, there are spelling and grammar errors, but most new people to these fourms make those.
Update 2.11: Fixed a bug with psy storm, added the limbsaw lazer.
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Mon Jun 15, 2009 4:47 am |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
Would you teel how to use psy powers.. im not quite sure how... do i throw them at me or them etc...
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Mon Jun 15, 2009 2:01 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
At the unit you wish to give psy powers.
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Mon Jun 15, 2009 5:44 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
And be careful that there is no one other near you dont wish to give psy powers. Like doors. Goddamit I hate those psy power stealing doors.
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Mon Jun 15, 2009 5:57 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
I would lol if it weren't so true. Try adding it into the code that only ACrabs and AHumans can get psy powers.
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Mon Jun 15, 2009 5:59 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
Flammablezombie wrote: I would lol if it weren't so true. Try adding it into the code that only ACrabs and AHumans can get psy powers. Psionics brains, doors, and crafts are too much fun.
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Mon Jun 15, 2009 6:15 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
i dropped it next to my guy with a sniper and he cant use them... (do i need other files than lua firearms
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Mon Jun 15, 2009 7:15 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
You need module.rte, but it comes with the 7zip.
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Mon Jun 15, 2009 7:16 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
mail2345 wrote: You need module.rte, but it comes with the 7zip. NOW YOU SAID IT DLDLDL
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Mon Jun 15, 2009 7:31 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
I thought I posted that Module.rte was part of the firearms.
Oh, wait it says modules.rte.
Will fix.
Oh, and btw, anybody know a good service that can turn the name of a phpBB topic and put it in an RSS feed?
Or at least have it read the title and yank of the DRFF part of the page title and put the rest it in the RSS feed.
EDIT: I just realized my vehicle demo is the first or second most complex lua mod in CC, depending on whether or not you include the files Lord Tim included in his IRC scene.
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Mon Jun 15, 2009 7:35 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
Foogooman wrote: Flammablezombie wrote: I would lol if it weren't so true. Try adding it into the code that only ACrabs and AHumans can get psy powers. Psionics brains, doors, and crafts are too much fun. Keep brains and crafts, but don't give doors psy powers. 'Tis gay.
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Tue Jun 16, 2009 5:14 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: *Lua Tech Inc.* V2.11 - More attachable lua, psy bug fix!
Might as well just make a walking door actor and name him the psychic door A or somethin'
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Tue Jun 16, 2009 5:32 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
Two things done: Psy chip no longer effects doors, and zombies have been tweaked.
Also my test with the user bar in my sig is a success.
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Tue Jun 16, 2009 7:19 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
There's an issue with stealth. It's less invisibility and more invincibility: MOPixels go right through with no damage.
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Wed Jun 17, 2009 6:38 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
I knew that, but now that you remind me, I can use bounding boxes.
Update 2.13: Stealth chip now has bounding box check.
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Wed Jun 17, 2009 7:36 am |
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