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 *Lua Tech Inc.* V2.31- Spike pistol fix! 
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: *Lua Tech Inc.* V1.96 - Body snatch safer,phase w flash!
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I must say I'm surprised that dreadnought fits.


Wed Jun 10, 2009 10:45 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: *Lua Tech Inc.* V1.96 - Body snatch safer,phase w flash!
JJA79 wrote:
Im not shure how to use phase but whenever i use it it permently lags CC how do you turn it off???

Ahh.
Right.
Without time scaling, 1 and 2 change time speed.

Just type Crtl-O.

Should work after that.


Wed Jun 10, 2009 10:51 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: *Lua Tech Inc.* V1.96 - Body snatch safer,phase w flash!
You should add in weight capacity to the vehicle code, just to prevent things like the above happening.


Wed Jun 10, 2009 10:59 pm
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: *Lua Tech Inc.* V1.96 - Body snatch safer,phase w flash!
mail2345, you are my new favorite mod developer. Constant updates, high quality mods, and very responsive to your fans. You set an example for all modders.


Wed Jun 10, 2009 11:02 pm
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Post Re: *Lua Tech Inc.* V1.96 - Body snatch safer,phase w flash!
Foogooman wrote:
mail2345, you are my new favorite mod developer. Constant updates, high quality mods, and very responsive to your fans. You set an example for all modders.

Thanks.

Oh, and speaking of updates, I kinda forgot that 1 and 2 set time scale, so now the psy powers have a little fix.

@Roy-G-Biv and CrazyMLC
The demo is just made as a demonstation.

Plus, uhh the control cabins are kept in hyperspace.


Wed Jun 10, 2009 11:05 pm
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Post Re: *Lua Tech Inc.* V1.961 - TimeScale bug fixed!
The first thing I tried to do was pilot a coalition soldier with a rocket. Retro thrusters don't produce the crouch status so it didn't work.


Wed Jun 10, 2009 11:07 pm
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Post Re: *Lua Tech Inc.* V1.96 - Body snatch safer,phase w flash!
mail2345 wrote:
Plus, uhh the control cabins are kept in hyperspace.

Awesome.

I guess I'll figure out how to do it myself, nice job on the code though!


Wed Jun 10, 2009 11:08 pm
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
Just put a
Code:
and self.Mass <= x

in the conditional statement.


Thu Jun 11, 2009 1:00 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
I just made a brainbot go into a vehicle and I instantly got fail'd.
Any way to allow brain units use vehicles without having to lose the game?


Thu Jun 11, 2009 1:09 am
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
The game just crashes after 5 minutes every time I use the psi chip,
An I doing something wrong?


Thu Jun 11, 2009 1:10 am
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
numgun wrote:
I just made a brainbot go into a vehicle and I instantly got fail'd.
Any way to allow brain units use vehicles without having to lose the game?


Tried that, and did not seem to work.

Apparently SetPlayerBrain no longer works outside of an activtiy.

@nnninja

This is probally due to the sheer intensity of work the psy chip is doing


Thu Jun 11, 2009 1:18 am
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
What about storing the actual pilot out of maps bounds?
I assume it saves the pilot as an object right now and recreates a new one.


Thu Jun 11, 2009 1:28 am
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
Yep.

Unfortunatly, sending the pilot out of bounds is not a good option due to the question of where to send them.

That and selecting an offscreen actor is ick.


Thu Jun 11, 2009 1:33 am
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
Send 'em past the map edge X-wise.


Thu Jun 11, 2009 2:20 am
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Post Re: *Lua Tech Inc.* V1.96.1 - TimeScale bug fixed!
Bringing something on and off the map seems to cause a crash.


Thu Jun 11, 2009 2:33 am
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