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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: W40K Mega Horde  
					
						Boba_Fett wrote: Which Dark Angels mod are you addressing in the credits? I think he meant Black Templars.  
					
  
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			| Tue Jun 02, 2009 10:20 pm | 
			
				
					 
					
					 
				    
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				 Wingwolf 
				
				
					 Joined: Mon May 07, 2007 1:49 pm Posts: 98
				 
				 
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				  Re: W40K Mega Horde  
					
						Metal Meltdown wrote: Boba_Fett wrote: Which Dark Angels mod are you addressing in the credits? I think he meant Black Templars. No, I meant dark angels. It was in the original SM thread. It doesn't really matter now as the files related to that are gone now anyway  
					
  
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			| Wed Jun 03, 2009 11:39 am | 
			
				
					 
					
					 
				    
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				 ville000 
				
				
					 Joined: Fri Sep 05, 2008 3:30 pm Posts: 11 Location: Fin
				 
				 
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				  Re: W40K Mega Horde  
					
						I think the links are broken... "1GB Bandwidth Exceeded" 
					
  
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			| Wed Jun 10, 2009 3:11 pm | 
			
				
					 
					
					 
				  
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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: W40K Mega Horde  
					
						Would it trouble you too much to read half of first page, please? 
					
  
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			| Wed Jun 10, 2009 3:27 pm | 
			
				
					 
					
					 
				    
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				 1nfernal 
				
				
					 Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
				 
				 
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				  Re: W40K Mega Horde  
					
						Is there going to be an update for this mod? It needs some real work, I mean the files are a mess, it's a clutter of used and unused files (mainly from the original space marines mod and Bear Federation). Also, the imperial guard lasgun (rifle) has waaaaaay too much recoil, and while reading through the code of the thing, I noticed that the author didn't even bother to rename for instance the bullet to something like "laser shot" instead of the code he based it on's "gauss round" or something (for the gauss rifle in BF, right?) 
					
  
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			| Wed Jun 10, 2009 4:07 pm | 
			
				
					 
					
					 
				  
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				 Wingwolf 
				
				
					 Joined: Mon May 07, 2007 1:49 pm Posts: 98
				 
				 
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				  Re: W40K Mega Horde  
					
						There wasn't really a great deal of point in renaming old variables that aren't seen anyway. And in regards to cleaning up and fixes, this is mostly work in progress. 
  But college comes first. So allow me to finish my course before I get stuck into this again. 
					
  
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			| Thu Jun 11, 2009 10:18 pm | 
			
				
					 
					
					 
				    
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				 Raintail99 
				
				
					 Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
				 
				 
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				  Re: W40K Mega Horde  
					
						Yes, this is kind of a necro.
  Why do none of the downloads work? 
					
  
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			| Tue Jun 30, 2009 1:21 pm | 
			
				
					 
					
					 
				  
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				 mikeDiZzLe. 
				
				
					 Joined: Sat Jul 04, 2009 10:03 pm Posts: 34 Location: who cares
				 
				 
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				  Re: W40K Mega Horde  
					
						No dice. I tried downloading Firefox and Google Chrome but I still get "1GB Bandwith Exceeded." Any other suggestions? 
					
  
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			| Tue Jul 14, 2009 4:05 am | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: W40K Mega Horde  
					
						mikeDiZzLe. wrote: Any other suggestions? Wait until the bandwith rolls over.  
					
  
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			| Tue Jul 14, 2009 4:06 am | 
			
				
					 
					
					 
				  
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				 mikeDiZzLe. 
				
				
					 Joined: Sat Jul 04, 2009 10:03 pm Posts: 34 Location: who cares
				 
				 
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				  Re: W40K Mega Horde  
					
						I tried downloading on 6 seperate ocassions.. Oh well. Maybe I should consider not posting until I've actually got something to say.  
					
  
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			| Tue Jul 14, 2009 4:33 am | 
			
				
					 
					
					 
				  
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				 sock 
				
				
					 Joined: Thu Apr 02, 2009 6:37 am Posts: 25 Location: yes.
				 
				 
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				  Re: W40K Mega Horde  
					
						mikeDiZzLe. wrote: I tried downloading on 6 seperate ocassions.. Oh well. change the Files in  http://localhostr.com/files/fce154/SM2.rte.rar to download EDIT: better yet i did it for you incase your special or lazy  http://localhostr.com/download/fce154/SM2.rte.rar 
					
  
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			| Tue Jul 14, 2009 6:19 am | 
			
				
					 
					
					 
				  
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				 mikeDiZzLe. 
				
				
					 Joined: Sat Jul 04, 2009 10:03 pm Posts: 34 Location: who cares
				 
				 
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				  Re: W40K Mega Horde  
					
						Thanks a bunch, mate. 
					
  
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			| Tue Jul 14, 2009 8:57 am | 
			
				
					 
					
					 
				  
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				 mikeDiZzLe. 
				
				
					 Joined: Sat Jul 04, 2009 10:03 pm Posts: 34 Location: who cares
				 
				 
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				  Re: W40K Mega Horde  
					
						After I downloaded it and successfully put it in my CC folder, it came up with an error haha. RTE Aborted! (x_x). Go figure. 
					
  
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			| Tue Jul 14, 2009 9:13 am | 
			
				
					 
					
					 
				  
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				 Dare Devil 
				
				
					 Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
				 
				 
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				  Re: W40K Mega Horde  
					
						I think the space marines their arms are too short... that is the only thing i don't like about this mod 
					
  
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			| Tue Jul 14, 2009 1:34 pm | 
			
				
					 
					
					 
				  
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				 Jairion 
				
				
					 Joined: Sun Apr 12, 2009 4:08 pm Posts: 9
				 
				 
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				  Re: W40K Mega Horde  
					
						See that Imperial Guardsmans head? And see that Marine helmet? They're equal size. Here, a comparison http://juima.org/events/images/c/200604 ... 40,000.jpgThe space marines are just too small. Should be more like AAL.  
					
  
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			| Wed Jul 22, 2009 6:21 pm | 
			
				
					 
					
					 
				  
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