
Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
Amazing work here. Liking how the units use actual voices for switching weapons ect. (Combine? Even so i love combine)
My only bad point would have to be that big fella, Oppressor was it?
When I walked with him 1 of his legs sank into the ground, or half his torso, couldn't walk properly. He walked better when his leg was blown off.
Oh and that big digger he carries, what is that the world eater? Recycler of doom? Seems kinda rigged considering it could and can chew up half of any one's base before the Oppressor comes close to being killed, needs to be removed and converted into a unit based smaller version or just extremely toned down.
Other then that again amazing work, liking it!
Edit: Hold it, I was using the Oppressor and he was walking fine on another level, maybe it was because his leg was damaged in such a way but it seemed fine to me, could of even been the level.
Edit2: Oppressor starts sinking in terrian ect depending on the terrian, doesn't seem to work well on dirt.
Bug: Upon ordering about 6ish men from the drop ship, the last unit that came down (was a heavy standard) was shot at by a standard trooper from the same dropship, then by every other guy around him from the same dropship, as if copying the friendlyfire. This has happened to me twice in a row so I believe its a bug and not some one off mess up. Edit: This could be the moid max being reached however, causing them to kill each other?
Would also like to say that alot of the men seem very sensitive to any sort of transport. They have a very short falling distance or speed limit before I hear that squishy hurt sound. Even less then standard Coalition, I believe they need to be toned up a bit.
Plus all the drop ships don't seem to be very successful. The dropping one squishes my troops underneath it, same with the other one (can't remember names). The rocket seems average, like the starting rocket. The dropship is fine apart from one thing: It shoots out its targets, really fast. This causes them to either be hurt by drop damage or piled up against each other violently and without manual control almost everytime I buy something my men are badly hurt or killed, with manual control i've got to do it carefully and slowly, plus the fear of the friendly fire spark of madness in my troops going off.
Oh and maybe that red flamish digger should be changed to collect gold, just an idea although its probably specifically made not to, I just don't like buying a heavy digger.
Other then that good job. May I suggest a brain? Not many mods tend to have them but they are so very appreciated.
