Re: if(actor.ClassName == MOPixel) - How would I make this work
Grif wrote:
Though you really shouldn't do "for actor in MovableMan.Particles" because that's bad variable naming (which I guess I will adress in lua lesson 2).
Also, lifetime is in MS, do you really need hundredths of milliseconds? Because CC doesn't know the difference.
I need it for things with low lifetimes like bullets, so they don't just disappear when they are slowed down considerably.
And thanks Daman, that works perfectly.