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 Crobotech Mod Beta 2 
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Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Post Re: Crobotech Mod Beta 2
Dont worry Jimmy theres a different hell for everyone on the internet, it just so happens this ones yours =P

Mine has died 4 times risen from the grave 8 times but theres none of it left(Yeah figure that out)

BTW Cant wait to see the new additions for the Crobo's

(Also I never had a problem on datareal.... wait a minute *Ponders on about 2 moments* erm... ill shut up now)


Thu May 21, 2009 9:58 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
I know this is a bit off topic but..

alaifain wrote:
I've noticed your sexy browncoats have been included as first party content, great job!

Will the awesome weapons you had in your sprite sheet be included soon?

Edit:



if anyone wants to pitch in i'm making these weapons right now. currently i have each sprite assigned to a coalition weapon i'm using as a base. they're in game with their own .rte but the whole thing is the coalition .rte with a bunch of stuff deleted and sprites put in the place of existing weapon's sprites.


Thu May 21, 2009 10:09 pm
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
I know this is a bit off topic but..

alaifain wrote:
I've noticed your sexy browncoats have been included as first party content, great job!

Will the awesome weapons you had in your sprite sheet be included soon?

Edit:



if anyone wants to pitch in i'm making these weapons right now. currently i have each sprite assigned to a coalition weapon i'm using as a base. they're in game with their own .rte but the whole thing is the coalition .rte with a bunch of stuff deleted and sprites put in the place of existing weapon's sprites.


Please do not use my Brown Coat sprite sheet. I will be coding them myself and I didn't post them for anybody to use.


Thu May 21, 2009 11:11 pm
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Joined: Wed Apr 29, 2009 12:24 am
Posts: 185
Post Re: Crobotech Mod Beta 2
It wont let me create soldier file?


Thu May 21, 2009 11:12 pm
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Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Post Re: Crobotech Mod Beta 2
I do look forward to playing your new Crobos, they look goddamn amazing.


Thu May 21, 2009 11:14 pm
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
Post Re: Crobotech Mod Beta 2
Could we get an ETA on these, bubs?


Tue Jun 02, 2009 9:43 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: Crobotech Mod Beta 2
Aye, that would be nice.


Tue Jun 02, 2009 9:56 pm
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Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
the less you ask the quicker it comes out


Wed Jun 03, 2009 12:51 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Post Re: Crobotech Mod Beta 2
Craving for a release man...Needs...Crobotech...Badly...(scratches the wall).


Wed Jun 03, 2009 1:42 am
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Joined: Thu May 28, 2009 8:08 pm
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Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
the less you ask the quicker it comes out

Hear that?


Wed Jun 03, 2009 1:45 am
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Joined: Sun May 18, 2008 5:02 pm
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Location: Florida
Post Re: Crobotech Mod Beta 2
He didn't ask for it, he said he was "craving" for it.


Last edited by Shard on Wed Jun 03, 2009 4:21 pm, edited 2 times in total.



Wed Jun 03, 2009 1:47 am
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
you crave heroin, not game mods.


pansy


Wed Jun 03, 2009 2:12 am
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Joined: Tue Apr 28, 2009 9:19 pm
Posts: 2
Post Re: Crobotech Mod Beta 2
FINALLY! The *new* Crobos! :shock:
however, for the final release ( or next beta) can you please fix the backslashes. I had to go through and change hundreds of BACK slashes to FORWARD slashes, for resource finding, such as
Crobotech.rte\something\whatever\ to Crobotech.rte/something/whatever/
other than that, great mod!


Wed Jun 03, 2009 5:39 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Crobotech Mod Beta 2
Figgy wrote:
FINALLY! The *new* Crobos! :shock:


I dont see no new crobos here. These have been hanging here for like... a year almost? : 0


Wed Jun 03, 2009 7:52 pm
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Post Re: Crobotech Mod Beta 2
numgun wrote:
Figgy wrote:
FINALLY! The *new* Crobos! :shock:


I dont see no new crobos here. These have been hanging here for like... a year almost? : 0

Longer probably.
I see no reason why Capnbubs needs to hurry.
Would you like an unbalanced faction that only looks good? Or one that is better in balancing than DarkStorm and looks good?


Wed Jun 03, 2009 8:04 pm
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