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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
You can even attract weaker projectiles like bullets fired from dreadnaughts and you can change the distance of the 'psi vortex' starts away from the actor. Anyway I pretty much just hacked their stuff together and called it a 'mod'. You may have to replace your current luaguns folder, and delete zalo's goober folder as that may cause some problems. Again, this is just something I hacked together. Y increases the distance of the psi emitter, and B decreases, while H makes it happen.
Attachments:
File comment: Right here
luaguns2.rte.rar [244.96 KiB]
Downloaded 289 times
Last edited by Erahgon on Tue May 19, 2009 3:01 am, edited 1 time in total.
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Tue May 19, 2009 2:38 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
So, what did you do, make a non-lethal gravity well?
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Tue May 19, 2009 2:56 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
He just made a gravity well that you can move around. I think its pretty cool.
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Tue May 19, 2009 3:32 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
I'd like to see this and Grifs teleporter. THE ULTIMATE POWER FOR MAGENESS IN TEH UNIVERSES.
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Tue May 19, 2009 7:57 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
is there a way to terminate it at your will?
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Tue May 19, 2009 11:21 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
...let go of H?
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Tue May 19, 2009 11:30 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
i guess that makes this mod awesome.
and i haven't even downloaded it yet
Last edited by NeoSeeker on Wed May 20, 2009 6:42 pm, edited 1 time in total.
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Tue May 19, 2009 11:49 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
Just makes a line of vortexes for me... none of them dissappear either... ever... the line is because the clone flies towards the first one. -_-"
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Wed May 20, 2009 7:43 am |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
Are you sure you removed zalo's version of this and the original luaguns file? I should just make an independent rte.
And this doesn't work properly when you use it near the xwrap, so if you notice that the particles aren't coming into one vortex, then you're at the xwrap.
Also, no actor should be attracted to the vortex.
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Wed May 20, 2009 6:41 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
[quote=''Griffer'']IMAGE IMAGE
Bam![/quote]
FacePunch ?
Anyway, Looks nice
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Wed May 20, 2009 7:36 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Zalo's/Daman's telekinesis + Piipu's vortex gun = AWESOME
Yea that's me from FP.
Anyway, I figured out how to make a gravity gun-ish effect instead of the gravity well effect we currently have!
I just need to make a gif of it to show you guys.
Would you guys want it to be able to attract and fling actors or not?
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Thu May 21, 2009 12:29 am |
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