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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Infectious Zombies exponential issue may be fixed. 5/18
Maybe i will release my version, which doesnt crash CC Maybe not though. There raelly isnt a reason to
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Tue May 19, 2009 12:28 am |
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godinys
Joined: Wed Jan 14, 2009 5:21 pm Posts: 26 Location: well... on my computer! need to know any more??
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Re: Infectious Zombies exponential issue may be fixed. 5/18
looks good i haven't tryied it alredy now i will try it
submit for money lolololololollol
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Tue May 19, 2009 1:32 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Infectious Zombies exponential issue may be fixed. 5/18
Okay, so this crashes my game as well. Anyone on a mac get it to work? I really want to try it out. I commented out SkirmishActivites from the missions.rte index, and tried it with just doing a multi line comment of the actual body of SkirmishActivities.ini without commenting it out of the index. One crashed before the game finished loading (multi-line) and the other crashed when i started up a skirmish.
So: Any tips?
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Tue May 19, 2009 1:52 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Infectious Zombies okay, now really fixed.
The issue turned out to be a misplaced line in the GCM(Global Control Module, aka the floating stone). The offending code: The GCM was made to emulate function injection by using a list. Unfortunately, the list index increasing code was misplaced, so when the GCM removed a entry, it removed the next entry in the list. Now, who wants to make a gif?
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Tue May 19, 2009 4:05 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Infectious Zombies okay, now really fixed.
Um, as soon as I placed the zombies and the first enemy appeared, all of the zombies immediately flew off the screen and the game froze. Back to the drawing board with thee.
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Tue May 19, 2009 4:17 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Infectious Zombies okay, now really fixed.
Hmm.
I actually never tested these on a map without X warp.
Oh, and mac or windows?
Well, the only people with crashes are mac users.
Sorry.
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Tue May 19, 2009 4:35 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Infectious Zombies okay, now fixed. Not sure about macs.
Okay, i'm gonna go out on a limb here and say that someone should address this mac compatibility problem. There are a lot of people on these boards (let alone lurkers) who use macs. There wasn't supposed to be a discrepancy between the two Operating Systems this build, but the faster the differences are identified and addressed the faster we can all have access to the same content.
Also, i really want to play this, it seems really compelling.
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Tue May 19, 2009 6:46 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Infectious Zombies okay, now fixed. Not sure about macs.
I have no idea how to fix it.
I can guarantee it is due to differences between the mac and windows lua engines.
EDIT: Emergency update.
It seems I should have done skirmish testing too, as the older edition breaks skrimish matches.
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Tue May 19, 2009 6:50 am |
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turunen45
Joined: Sat Jun 09, 2007 9:29 am Posts: 4
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Re: Infectious Zombies - Improved AI - 5/19 [B23]
I have a problem. the zombies do work well but there is a glitch. i put zombies everywhere along the flatzone (large), then one zombie notices a dropship and EEEVERY zombie jumps towards it creating a Hellofa rain of zombieparts.
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Tue May 19, 2009 12:09 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Infectious Zombies - Improved AI - 5/19 [B23]
Crashed as soon as it touched a dropship, and that was after I made a huge base. Bad mod.
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Tue May 19, 2009 2:28 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Infectious Zombies - Improved AI - 5/19 [B23]
Which type of zombies, and mac or pc build?
Secondly, it's not my fault for mac crashes.
I do not have a mac, and the code look perfectly fine to me.
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Tue May 19, 2009 11:21 pm |
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Maarak
Joined: Wed Apr 29, 2009 7:07 am Posts: 5
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Re: Infectious Zombies - Now with possible mac fix.
As soon as the zombies interact with anything the game freezes up and can only be shut down from ctrl-atl-del
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Wed May 27, 2009 5:16 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Infectious Zombies - Now with possible mac fix.
This thread is abandonded.
Please use my LuaTech thread.
Anyway, have you tied commenting out MP.ini or Zombies.ini ? Please reply to my luatech thread, btw.
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Wed May 27, 2009 5:59 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Infectious Zombies - Now with possible mac fix.
Game only crashed when the zombies encountered other Lau objects. Like if they flew into a vortex - poof! Never managed to infect anyone either, but I might have been doing it wrong.
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Thu May 28, 2009 2:32 pm |
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