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 B23 Bugs, report the minor annoying things here. 
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Exalion the first bug could have to do with your keyboard not supporting enough inputs at one time.


Mon May 18, 2009 2:28 pm
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Post Re: B23 Bugs, report the minor annoying things here.
undertech wrote:
*Blocky Dummy Thing*

This also works against them.


Decapitate it and I might be interested.


Mon May 18, 2009 3:53 pm
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Post Re: B23 Bugs, report the minor annoying things here.
not a bug or an annoying thing but more of a sugestion.
a map preview.
instead of piking the map from a dropdown menu each map will have a small picture to see how it looks like(probably will never hapent but just saying)


Mon May 18, 2009 4:43 pm
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Post Re: B23 Bugs, report the minor annoying things here.
vagyr wrote:
not a bug or an annoying thing but more of a sugestion.
a map preview.
instead of piking the map from a dropdown menu each map will have a small picture to see how it looks like(probably will never hapent but just saying)


Wow, did noone think of this before vagyr? This is a great suggestion!


Mon May 18, 2009 4:52 pm
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Post Re: B23 Bugs, report the minor annoying things here.
You could probably just have the game display a miniature of the terrain .bmp, although that wouldn't show any bunkers.
Other information that would be very helpful would be to know what teams have a brain pre-placed (if you're allowed to build your own bunker basically) and if the map is related to a lua file (just any really, as it hints to what kind of map it is). Alternatively, allowing for a description similar to the weapon description would be useful, but now I've just started rambling.


Mon May 18, 2009 5:25 pm
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Post Re: B23 Bugs, report the minor annoying things here.
since when does whacking someone in the head with an F-ing shovel do NOTHING.


Mon May 18, 2009 5:41 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Not particularly a bug, but it still doesn't make much sense:

The RPC, hardly even harms enemies, flesh based, or otherwise. I've scored direct hits to the head, and it just bounces off. I know, it's a pretty off the wall and silly weapon, but a chainsaw to the head is going to hurt.


Mon May 18, 2009 6:53 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Sometimes, when I start the game, it almost instantly gives me an error message saying that it can't find the GUIs in base.rte. It only happened like twice in fifty times so it's ok though.


Mon May 18, 2009 7:22 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Dreadstriker wrote:
Not particularly a bug, but it still doesn't make much sense:

The RPC, hardly even harms enemies, flesh based, or otherwise. I've scored direct hits to the head, and it just bounces off. I know, it's a pretty off the wall and silly weapon, but a chainsaw to the head is going to hurt.


you have to either hit them at an angle that makes them hug the chainsaw, or from a distance that allowed the chainsaw to slow down, or ark down at them, at which point its a one hit kill. aim for the crotch.


Mon May 18, 2009 7:22 pm
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Post Re: B23 Bugs, report the minor annoying things here.
I don§t know if this is because of my noobish skills with .ini files, but here goes!

I wanna just look at the new maps and such, but I can't seem to find a way to stop the attackers from coming.
I have tried using a blank Activities and even commented out ALL the activities entirely...

What am I doing wrong?

This is how my blank Actiities looks:

Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 100000
   FundsOfTeam2 = 100000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000
   SpawnIntervalHardest = 8000


It worked before...


Mon May 18, 2009 9:25 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Interesting thing!

If you set an actors height to a fairly large number (lowest I tried was 9999) they can pick up anything, from anywhere. Hold the ring menu button, press up, and they'll pick something up... from across the map.

... on a similar note, I wish you could hide the health/ammo readout from the enemy team.


Mon May 18, 2009 11:52 pm
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Post Re: B23 Bugs, report the minor annoying things here.
I told TLB about this on Picture wars but anyway,
The units sometimes after placing them to start a skirmish pelvic thrust into the ceiling and implode.
My brain bot, when I play with a friend, decides to either walk to the enemy brain for a chat
or falls over like a tree falling and dies with no warning.


Tue May 19, 2009 2:21 am
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Post Re: B23 Bugs, report the minor annoying things here.
I hate how god-damn awesome it is


Tue May 19, 2009 3:39 am
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Post Re: B23 Bugs, report the minor annoying things here.
Grif wrote:
Exalion the first bug could have to do with your keyboard not supporting enough inputs at one time.


Probably. I need to get myself a decent keyboard...

(slightly offtopic but) Could anyone recommend a keyboard which lets you press 20 gazillion keys down at once without it ignoring half of them?


Tue May 19, 2009 8:40 am
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Post Re: B23 Bugs, report the minor annoying things here.
Dreadstriker wrote:
The RPC, hardly even harms enemies, flesh based, or otherwise. I've scored direct hits to the head, and it just bounces off. I know, it's a pretty off the wall and silly weapon, but a chainsaw to the head is going to hurt.
A good fix would be to make the blade a non-colliding attachable. I'm doing this with Shadow Echelon's Guideable RPC.

Darlos9D wrote:
Interesting thing!

If you set an actors height to a fairly large number (lowest I tried was 9999) they can pick up anything, from anywhere. Hold the ring menu button, press up, and they'll pick something up... from across the map.

Old problem, B19 old. That was the reason the GML used to have device problems, as it's AI would pick up a digger from a mile away because it didn't have one, and the player could pick up everything on the map in random order too. This doesn't affect the new GML or SE GRPC because it has visible HUD, for an auto detonation countdown.

Hmm, could be used purposefully as a scavenge/cleanup tool.


Last edited by Azukki on Mon Feb 15, 2010 11:14 pm, edited 1 time in total.



Tue May 19, 2009 8:49 am
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