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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: So yeah, Build 23's up.
piipu wrote: faster mirrorThat's like 10 times faster. Windows version. I was just about to beg for this. You are my new favorite person.
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Wed May 13, 2009 9:45 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: So yeah, Build 23's up.
Build 23 is pretty damn good, I love the campaign and the new actors are very welcome. But some unit sprites are odd like the medic and the drone, and allot of the new skirmish maps are very sloppy with parts floating slightly in the air and other maps that are just plain ♥♥♥♥. I think a few good maps would be better than allot of average ones, not to say there aren't a few gems in there.
Overall though, I'm very happy.
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Wed May 13, 2009 9:49 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: So yeah, Build 23's up.
After having to remove about 20 rtes one by one each time it failed to start up, I was finally in. Only to find out that after selecting one of the new missions it just goes black. No, I'm not removing all my RTE folders this time, I dont want to have to do this after every single update, its so damned tedious. Good feedback to follow, if I can get the thing going that is
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Wed May 13, 2009 10:09 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: So yeah, Build 23's up.
I defeated the giant crab in a wrestling match after in disarmed me. Also ♥♥♥♥ yes pre-sets. I always wanted them.
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Wed May 13, 2009 10:11 pm |
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Funnycat
Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
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Re: So yeah, Build 23's up.
FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU I HAVE 2 EXAMS TOMORROW
Ok I still got 16 minutes while it downloads to study.
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Wed May 13, 2009 10:19 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: So yeah, Build 23's up.
Does no-one care about the hole digging shells?
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Wed May 13, 2009 10:20 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
Where do I find my reg key again? It's somewhere in the B22 folder, right?
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Wed May 13, 2009 10:22 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: So yeah, Build 23's up.
Yeah, in settings.
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Wed May 13, 2009 10:27 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: So yeah, Build 23's up.
Rawtoast wrote: Where do I find my reg key again? It's somewhere in the B22 folder, right? Base.rte/Settings.ini 3POK_PHALE wrote: Does no-one care about the hole digging shells? I do care about them fixing the shells, but I'm honestly more worried about a totally empty whitebots.rte Why would they even INCLUDE the .rte except to make it load another RTE reducing the number of mods I can run.
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Wed May 13, 2009 10:28 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: So yeah, Build 23's up.
Dood, why don't you just remove it?
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Wed May 13, 2009 10:31 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
Thanks Miles!
Also: how ♥♥♥♥ COOL are the Browncoats?! Oh god damn. They are just BU-CHOW badASS looking.
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Wed May 13, 2009 10:35 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: So yeah, Build 23's up.
I beat the crab mission by simply walking forwards, crushing all the puny crablings, then when the big crab jumped out I jumped on it and crushed it into the ground, didn't use the rifle once and lost no health.
Also I noticed that crabs are able to dig into the ground like in the old old builds when units used to tunnel into your brain from above, if you let a crab get into your base on the tutorial mission you will see what I mean (it can't shoot your brain due to aim angle lol).
krumbs mentioned the problems with some of the maps and the medic drone.
bear federation, diemos, body ladder, old lua guns, emporeans and prison escape no longer work from a clean install, but I guess 99% of you guys didn't do a clean install, nothing wrong with that it just leaves all the old stuff that isn't used anymore there.
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Wed May 13, 2009 11:06 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: So yeah, Build 23's up.
Neato.
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Wed May 13, 2009 11:09 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: So yeah, Build 23's up.
The Medic Drone's sprite was done by me ;_; Seriously though, it's fully intended that a lot of the sprites in there will be replaced (e.g. the train, the medic drone, the heavy brain robot) Body Ladder should work properly. Prison Escape will be updated as soon as I get around to uploading the file. Gotcha, I'm not quite sure what you mean by random floating bunker pieces. Which missions are these in?
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Thu May 14, 2009 12:09 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: So yeah, Build 23's up.
Well in the dummy assault mission the ladders by the sand make squares appear
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Thu May 14, 2009 12:25 am |
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