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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Go make something.
Ahh, creating stuff. Wonderful thing to do, that. I think one of the major contributors to my rolling ball of creativity was when i made a calculator in Python. Took three hours, mainly due to an assload of errors, and it was very simple, unable to even take decimals. But i made it from the ground and up, from a lowly TXT file, and boy, was i proud. Later on, i bumped into Cortex Command, and that REALLY got the ball rolling. I quickly started to like modding, and later i even got into pixel art. (After being thumped repeatedly over my pillow-shaded sprites, mind you) Also worth mentioning is that here in HTX, we actually have a class where the main purpose is to learn how to create stuff. Mainly fairly large projects that span over several weeks, but it's pretty cool.
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Sat May 02, 2009 7:27 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Go make something.
I'm pretty sure the most complex thing I've ever made was a random luck based game in RPG Maker.
...Yeah.
I'm making something right now, but progress is slow. Mainly because I'm lazy. Not because I don't want to make this, dear god I think it would be brilliant when it's finished but just because I am very easily sidetracked.
For example- I'm off to play Quake III.
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Sat May 02, 2009 8:10 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Go make something.
I really enjoyed reading this, its really well written. I felt that way when I made my first mod, now, I can't stop modding.
I tried reading a math book thing once but got totally confused. (There were so many terms I've never heard of before)
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Sun May 03, 2009 2:07 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Go make something.
Google and I, we're pretty close.
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Sun May 03, 2009 2:30 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Go make something.
>perl >creating something pyro you are so silly Quote: First of all a small rant about maths. I wouldn't suggest learning most things from a maths book, except trigonometry, and Pythagoras theory as they are almost the only things that have a practicle day to day use in a maths book. ignore this guy he doesn't have a clue how much math you use if you actually want to program games etc
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Sun May 03, 2009 2:40 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Go make something.
Not just programming. If you know something, you tend to find a use for it. But if you only have a hammer, you're not going to try to nail in screw unless you are miles the rat and possibly braindead. (these are the same thing)
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Sun May 03, 2009 2:54 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Go make something.
I'm gonna learn Michael Nyman's Zoo Caprices, get at least two of them done for thursday - as in top notch awesome done. ♥♥♥♥ it, i'll see if I can get a band started... Always should have had a band going.
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Sun May 03, 2009 4:33 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Go make something.
Wow, Pyro, You've inspired me to do great things. I think I'm going to go ahead and release my product! Popular Science wrote: The Amazing Staticator 2000!How long have you wished that you could glue paper to things, but without the glue? Not many of you, but you will realize what you were missing when you try my product! A simple swipe of the paper over this device will tear all of it's electrons away, so it will stick to anything, without the mess! Feel like you don't have enough papers glued to the the ceiling? Easily Remedied with The Staticator! How does this mind-blowing device work? It uses the Amazing technology invented by Van De Graff himself! It tears electrons off the victim paper and it makes it attract to objects with more electrons! It works like this, but slightly less dangerous.Did I mention it does not require any glue? All of the fun with none of the mess! Go out and Buy it today! http://www.radioshack.com/Staticator2000.html Ophanim wrote: And all it takes is a spark. That tiny little spark can awaken your creativity. And when the door is open you'll be shocked at the absolute flood of ideas. You'll only be shocked if you touch the metal plate. Also, I really made a stirling engine (it didn't work) but it felt good. So I guess that's one good thing.
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Sun May 03, 2009 10:20 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Go make something.
I tried making an electricity generator but it failed because the magnets were crap. on a whim I thought "I'm gonna make myself one of those but in a totally different way and design" so the next morning I went out to a place that didn't really have the parts I wanted so I altered the design in my mind slightly and got some pieces that I could put together and bam I get back and make it and realise the magnets are crap (I was worried they wouldn't work correctly in the store, but bought them anyway) I didn't quite get the right size for one piece but it should work anyway. this is probably a lesson in settling for crap quality stuff to build things with. I might buy some better magnets some other day. Daman wrote: he doesn't have a clue how much math you use if you actually want to program games etc I'm aware of my exaggerations and I really should have been a little more specific but I didn't expect to be trounced on. Yet I stand by my previous statement that the two most common mathematical equations you will need are trig and pythagoras (and how to rearrange formulae) and that a lot of things you learn in maths classes (excluding mechanics) have LITTLE practical day to day use. mechanics and physics both have equations that you can see in use in many aspects of day to day life, and are taught in terms of practical uses. "In my view most ex-pupils, even many of those that follow technical professions, will never find a use for much of their maths education." I have updated my previous post. And btw I'm actually making my own game right now and have the core engine done (physics and particle system to name some of the more mathematical features) and am currently doing the collision checking algorithms. and it's C++ and allegro not some gamemaker/other quick game development suite. edit: also 411570N3 you counter argued my point about limited math applications to practical situations? and then went on to mention trigonometry, which being used by the modding community (myself included) which didn't really argue against my point as I said trig and pythagoras were exemp from my arguament XD
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Mon May 04, 2009 12:49 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Go make something.
robolee the only thing proving your point right is the word "practical" which is not relevant at all so you're wrong.
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Mon May 04, 2009 2:33 am |
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Squeegy
Joined: Sat Apr 11, 2009 9:29 pm Posts: 62
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Re: Go make something.
411570N3 wrote: Ophanim wrote: I'm gonna talk to you about creation. I instantly thought "Oh crap, religion flame war". Same.
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Mon May 04, 2009 2:58 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Go make something.
It's pretentious to think that the people in the community of a game with heavy moddability, actually one that survives on it, don't create things, or know the joy of doing it.
We don't need your preaching.
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Mon May 04, 2009 5:31 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Go make something.
I like how you're the only one complaining yet you say we.
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Mon May 04, 2009 5:36 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Go make something.
It's the royal we, of course.
Thought you were familiar with Purple, bro.
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Mon May 04, 2009 6:36 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Go make something.
ok pyro i made something for you because you said go make something i read an RP server a story a nice story the cops were young 10-13 year olds, and talking over their microphone screaming i am traumatized etc the entire time man I should have demoed it [snipe] build RP being read a story wrote: <3: (drr drr) Lewd stuff about Yiffing etc etc
Here I begin talking over my microphone in my negroid-sounding deep voice, because some idiot said I was using a "hack" that you can "get" while referring to me as she. I promptly begin reading the story in a sarcastic tone emphasizing spurts and certain words.
[SNiPE] Chicken: (Bird) HOLY CRAP WTF!!! <3: (drr drr) More Lewd stuff [SNiPE] Chicken: (Bird) HIS VOICE IS CHANGED LIKE A ROBOT!!! <3: (drr drr) Mina moaned her pleasure yadda yadda yadda Disconnect: Kicked by Console : "drr". Disconnect: Kicked by Console : "drr".
endhook works RunConsoleCommand blocked - sent before player spawned (mat_fullbright)
Code: fanfic = file.Read("fanfic1.txt") or "invalid story" print(string.len(fanfic)) --fanfic = string.gsub(fanfic,"\n", "$") --reading files with linebreaks --fanfic = string.gsub(fanfic,"\r","$") --reading files with carriagereturns fanfic = string.gsub(fanfic,"%.","$") print(fanfic) --fanfic = string.Left(fanfic, 4098) print(fanfic) fanfic = string.Explode("$", fanfic) print(#fanfic)
storytable = {}
iter = 0 for k,v in pairs(fanfic) do -- if storytable[iter] then return end if (fanfic[iter]) && (string.len(string.Left(fanfic[iter],126)) > 1) then if (string.len(fanfic[iter]) <= 126) then table.insert(storytable, iter, string.Left(fanfic[iter], 126)) print(iter .. " NORMAL") iter = iter + 1 elseif (string.len(fanfic[iter]) > 126) then local tmpstr = "" for _,b in pairs(string.ToTable(string.Right(fanfic[iter], (string.len(fanfic[iter]) - 126)))) do tmpstr = tmpstr .. b end print(tmpstr) table.insert(storytable, iter, string.Left(fanfic[iter], 126)) table.insert(storytable, iter + 1, tmpstr) iter = iter + 3 print(iter .. " OVERLENGTH INSERTING NEW ONE AT " .. iter + 1) end else iter = iter + 1 end end --[[ for k,v in pairs(fanfic) do if (string.len(fanfic[k]) > 126) then local tmpstr = "" for a,b in pairs(string.ToTable(fanfic[k])) do if a > 126 then tmpstr = tmpstr .. b end end if string.len(tmpstr) > 2 then table.insert(fanfic, k + 99999, tmpstr) end end end ]]-- for k,v in pairs(storytable) do print(k,v, string.len(v)) end i = 0
timer.Create("fanfic", 4, #storytable, function () RunConsoleCommand("say",storytable[i]) i = i + 1 end ) --[[timer.Create("fanfictim", 3, #fanfic + 1, function () i = i + 1 end )--]]
concommand.Add("destroyfanfic", function() timer.Destroy("fanfic") -- timer.Destroy("fanfictim") -- RunConsoleCommand("say","FANFICTION CANCELLED") end )
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Mon May 04, 2009 7:11 am |
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