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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
411570N3 wrote: I still don't think it looks quite right, try making the thing horizontally wider as it moves up... Also, the bottom segment should be vertically shorter as it moves up. Yes, in addition to the two problems I mentioned. Might only need a height, width change of one pixel. Various names of gods used in vain, I wish I was done with leg animation. On a unrelated note how does one make reflective armor? I have looked at uniteks reflective shield code, and can't figure it out is it the mass? or the jointstrength? Forgive my ignorance but I am trying to learn.
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Tue Apr 28, 2009 9:36 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: looking for help (whitebot brainbot)
You don't. If you look very closely at the wounds of the Reflector shield you will discover that it just fires an smg round back at the attacker instead of blood, it's that simple.
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Tue Apr 28, 2009 10:46 am |
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hotdog
Joined: Tue Apr 28, 2009 3:03 pm Posts: 11
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Re: looking for help (whitebot brainbot)
my cortex command dont like the W3B.ini much it causes always a error when CC tries to read it. "Referring to an Instance("whiteBrainBot") to copy that hasn`t been defined! W3B.ini at line 5 help?
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Tue Apr 28, 2009 3:19 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: looking for help (whitebot brainbot)
what the hell are you talking about?
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Tue Apr 28, 2009 3:20 pm |
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hotdog
Joined: Tue Apr 28, 2009 3:03 pm Posts: 11
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Re: looking for help (whitebot brainbot)
i am talking about that my Cortex command chrashes when it loads the W3B.Ini with the statement that whitebrainbot hasn´t been defined
Attachments:
abortscreen.JPG [ 17.78 KiB | Viewed 4678 times ]
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Tue Apr 28, 2009 3:34 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: looking for help (whitebot brainbot)
Dude.....the mod isnt done yet............. Its not sposed to work
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Tue Apr 28, 2009 3:38 pm |
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hotdog
Joined: Tue Apr 28, 2009 3:03 pm Posts: 11
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Re: looking for help (whitebot brainbot)
ohh ... well ... so... never mind
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Tue Apr 28, 2009 3:41 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
EPIC FAIL. Seriously, that's why it's in mod making.
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Tue Apr 28, 2009 4:20 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: looking for help (whitebot brainbot)
Wow. I mean, some are hopeful, but... Just wow. You didn't even try to make sense of whether or not it was operational...
Last edited by TorrentHKU on Wed Apr 29, 2009 9:40 pm, edited 1 time in total.
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Tue Apr 28, 2009 8:11 pm |
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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Re: looking for help (whitebot brainbot)
Just a weird idea on the reflective armor thing (I understand that this might not be what you want) but you could just change the material to some kind of super materiel that would bounce the bullets no?
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Tue Apr 28, 2009 9:26 pm |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
Munchkin9 wrote: Just a weird idea on the reflective armor thing (I understand that this might not be what you want) but you could just change the material to some kind of super materiel that would bounce the bullets no? see i knew us Steve Jackson guys would think alike thanks 411570N3 I was so busy looking for a material, i skipped over the wounds. As Munchkin9 just said I thought reflective armor would be cool, but I need to make sure its not too powerful. *update* I almost forgot Flammablezombie is working on making a really cool arm weapon so look for that in the future.
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Tue Apr 28, 2009 9:31 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
I feel so special now. No pressure huh? EDIT: I'm having some trouble with the Auto-Blaster (machien gun) but I can't post the code now. Will post in the morning, if anyone here's good at fixing this kind of crud.If you crack it you can test it I also found some voices for the robot. Still too busy to upload
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Tue Apr 28, 2009 10:11 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: looking for help (whitebot brainbot)
Flammablezombie wrote: I feel so special now. No pressure huh? EDIT: I'm having some trouble with the Auto-Blaster (machien gun) but I can't post the code now. Will post in the morning, if anyone here's good at fixing this kind of crud.If you crack it you can test it I also found some voices for the robot. Still too busy to upload U making just a gun? Or coding attaching it to him as well..... cuz i could make some cool gun for him if need be I am working on a mod pack atm, but id be able to work it in
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Tue Apr 28, 2009 11:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
I'm making a melee claw, a machine gun laser, and an RPG.
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Tue Apr 28, 2009 11:38 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: looking for help (whitebot brainbot)
Flammablezombie wrote: I'm making a melee claw, a machine gun laser, and an RPG. The weapon itself, or the attachment coding as well?
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Tue Apr 28, 2009 11:41 pm |
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